福禄寿

master
zhouwei 2026-06-05 17:19:13 +08:00
parent a2f8b61c29
commit 2093f434df
9 changed files with 4401 additions and 468 deletions

View File

@ -12,26 +12,26 @@ public class Config {
*/
public static final String JOIN_ROOM_FLS = "1002";
/** Web组加入房间协议 */
/** Web 组加入房间协议 */
public static final String WEB_GROUP_JOIN_ROOM = "225";
/** Web组主动重连协议 */
/** Web 组主动重连协议 */
public static final String WEB_GROUP_ACTIVE_RECONNECT = "226";
//==================== 游戏服务器配置 ====================
/** 游戏服务器主机地址 */
public static final String GAME_SERVER_HOST = "127.0.0.1";
public static final String GAME_SERVER_HOST = "8.134.76.43";
/** 游戏服务器端口 */
public static final String GAME_SERVER_PORT = "8971";
public static final String GAME_SERVER_PORT = "8870";
/** 默认密码 */
public static final String DEFAULT_PASSWORD = "123456";
/** 默认PID */
public static final String DEFAULT_PID = "107";
public static final String DEFAULT_PID = "77";
/** 默认群组ID */
public static final String DEFAULT_GROUP_ID = "426149";
public static final String DEFAULT_GROUP_ID = "762479";
}

View File

@ -2,16 +2,15 @@ package robot.zp;
import com.robot.GameController;
import com.robot.GameInterceptor;
import com.robot.MainServer;
import com.taurus.core.entity.ITObject;
import com.taurus.core.entity.TObject;
import com.taurus.core.plugin.redis.Redis;
import com.taurus.core.routes.ActionKey;
import com.taurus.core.util.Logger;
import com.taurus.permanent.data.Session;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import redis.clients.jedis.Jedis;
import robot.zp.info.RobotUser;
import robot.zp.thread.ThreadPoolConfig;
import taurus.client.TaurusClient;
import taurus.client.business.GroupRoomBusiness;
import taurus.util.ROBOTEventType;
@ -20,7 +19,6 @@ import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.TimeUnit;
@ -30,7 +28,7 @@ import static robot.zp.thread.ThreadPoolConfig.scheduleDelay;
* 寿 -
*/
public class EXGameController extends GameController {
private static final Logger log = LoggerFactory.getLogger(EXGameController.class);
private static final Logger log = Logger.getLogger(EXGameController.class);
private static final RobotConnectionManager robotConnectionManager = new RobotConnectionManager();
@ -56,39 +54,59 @@ public class EXGameController extends GameController {
int robotId = params.getInt("robotid");
String roomId = params.getString("roomid");
int groupId = params.getInt("groupid");
//检查Redis中该房间是否真的包含当前机器人
if (!checkRobotInRoomRedis(roomId, String.valueOf(robotId))) {
//Redis中不存在该机器人 清理本地可能的错误映射
List<RobotUser> robotUsers = getRobotUsersByRoomId(Integer.parseInt(roomId));
if (!robotUsers.isEmpty()) {
synchronized (robotUsers) {
RobotUser robotUser = robotUsers.get(0);
log.warn("房间{}中Redis未找到机器人{},但本地映射存在{},清理本地映射", roomId, robotId, robotUser.getRobotId());
robotRoomMapping.remove(robotUser.getConnecId());
robotRoomMapping.remove(robotUser.getRobotId());
}
}
} else {
//Redis中存在该机器人 检查是否是不同机器人的冲突
List<RobotUser> robotUsers = getRobotUsersByRoomId(Integer.parseInt(roomId));
if (!robotUsers.isEmpty()) {
synchronized (robotUsers) {
RobotUser robotUser = robotUsers.get(0);
int existingRobotId = Integer.parseInt(robotUser.getRobotId());
if (robotId != existingRobotId) {
//不同机器人的冲突
log.warn("房间{}中Redis已存在机器人{},当前机器人{}不执行加入逻辑", roomId, existingRobotId, robotId);
String lockKey = "room_lock:" + roomId;
synchronized (lockKey.intern()) {
if (checkRobotInRoomRedis(roomId, String.valueOf(robotId))) {
log.info("机器人{" + robotId + "}已在房间{" + roomId + "}中Redis 中存在),直接允许加入");
} else {
RobotUser existingRobotUser = getRobotRoomInfo(String.valueOf(robotId));
if (existingRobotUser != null && existingRobotUser.getCurrentRoomId() == Integer.parseInt(roomId)) {
log.info("机器人{" + robotId + "}已在房间{" + roomId + "}中(本地映射存在),直接允许加入");
} else {
if (isPlayerIdConflictInRoom(roomId, robotId)) {
log.warn("检测到机器人{" + robotId + "}与房间{" + roomId + "}中的真人玩家 ID 冲突,拒绝加入");
ITObject errorResponse = TObject.newInstance();
errorResponse.putString("status", "failed");
errorResponse.putString("message", "机器人 ID 与房间内玩家冲突");
MainServer.instance.sendResponse(gid, 1, errorResponse, session);
return;
}
}
}
//检查Redis中该房间是否真的包含当前机器人
if (!checkRobotInRoomRedis(roomId, String.valueOf(robotId))) {
//Redis中不存在该机器人 清理本地可能的错误映射
List<RobotUser> robotUsers = getRobotUsersByRoomId(Integer.parseInt(roomId));
if (!robotUsers.isEmpty()) {
synchronized (robotUsers) {
RobotUser robotUser = robotUsers.get(0);
log.warn("房间" + roomId + "中 Redis 未找到机器人" + robotId + ",但本地映射存在" + robotUser.getRobotId() + ",清理本地映射");
robotRoomMapping.remove(robotUser.getConnecId());
robotRoomMapping.remove(robotUser.getRobotId());
}
}
} else {
//Redis中存在该机器人 检查是否是不同机器人的冲突
List<RobotUser> robotUsers = getRobotUsersByRoomId(Integer.parseInt(roomId));
if (!robotUsers.isEmpty()) {
synchronized (robotUsers) {
RobotUser robotUser = robotUsers.get(0);
int existingRobotId = Integer.parseInt(robotUser.getRobotId());
if (robotId != existingRobotId) {
//不同机器人的冲突
log.warn("房间" + roomId + "中 Redis 已存在机器人" + existingRobotId + ",当前机器人" + robotId + "不执行加入逻辑");
return;
}
}
}
}
}
log.info("225开始进房间: room:{} robot:{}", roomId, robotId);
log.info("225 开始进房间room:" + roomId + " robot:" + robotId);
//加入房间
joinRoomCommon(robotId, roomId, groupId, params);
log.info("225已进入房间准备成功: room:{} robot:{}", roomId, robotId);
log.info("225 已进入房间准备成功room:" + roomId + " robot:" + robotId);
}
/**
@ -98,10 +116,10 @@ public class EXGameController extends GameController {
public void webGroupActive(Session session, ITObject params, int gid) {
int robotId = params.getInt("robotid");
String roomId = params.getString("roomid");
log.info("226开始进房间: room:{} robot:{}", roomId, robotId);
log.info("226 开始进房间room:" + roomId + " robot:" + robotId);
//加入房间
joinRoomCommon(params.getInt("robotid"), params.getString("roomid"), params.getInt("groupid"), params);
log.info("226已进入房间准备成功: room:{} robot:{}", roomId, robotId);
log.info("226 已进入房间准备成功room:" + roomId + " robot:" + robotId);
}
/**
@ -128,12 +146,12 @@ public class EXGameController extends GameController {
return;
}
log.info("重启后开始进房间: room:{} robot:{}", robotUser.getCurrentRoomId(), robotUser.getRobotId());
log.info("重启后开始进房间room:" + robotUser.getCurrentRoomId() + " robot:" + robotUser.getRobotId());
ITObject params = new TObject();
params.putString("session", "{user}:" + robotUser.getRobotId() + "," + robotSession);
//加入房间
joinRoomCommon(Integer.parseInt(robotUser.getRobotId()), String.valueOf(robotUser.getCurrentRoomId()), Integer.parseInt(robotUser.getRobotGroupid()), params);
log.info("重启后已进入房间准备成功: room:{} robot:{}", robotUser.getCurrentRoomId(), robotUser.getRobotId());
log.info("重启后已进入房间准备成功room:" + robotUser.getCurrentRoomId() + " robot:" + robotUser.getRobotId());
} catch (Exception e) {
log.error("重启服务断线重连时发生错误", e);
@ -151,22 +169,22 @@ public class EXGameController extends GameController {
Jedis jedis2 = Redis.use("group1_db2").getJedis();
try {
Set<String> robotTokens = jedis0.smembers("{user}:" + robotId + "_token");
String robotSession = null;
String robotSession = robotTokens.stream().filter(jedis0::exists).findFirst().orElse(null);
for (String token : robotTokens) {
if (jedis0.exists(token)) {
robotSession = token;
break;
}
}
log.info("开始进房间room:{"+roomId+"}");
log.info("开始进房间:{user}:{"+robotId+"}");
log.info("开始进房间: room:{}", roomId);
log.info("开始进房间: {user}:{}", robotId);
//建立 TCP 连接
TaurusClient client = getFlsGameServerConnection(roomId + "_" + robotId);
if (client == null) {
log.error("机器人{"+robotId+"}连接游戏服务器失败connecId:{"+roomId + "_" + robotId+"}");
return;
}
TaurusClient client = getFlsGameServerConnection(roomId + "_" + robotId);
GroupRoomBusiness.joinRoom(groupId, "room:" + roomId, "{user}:" + robotId, null);
ITObject joinResult = GroupRoomBusiness.joinRoom(groupId, "room:" + roomId, "{user}:" + robotId, null);
log.info("GroupRoomBusiness.joinRoom 结果robotId:{"+robotId+"}, roomId:{"+roomId+"}, result:{"+joinResult+"}");
//机器人房间映射关系
log.info("机器人{"+robotId+"}准备发送 JOIN_ROOM_CS(1002) 协议");
RobotUser robotUser = getRobotRoomInfo(String.valueOf(robotId));
String connecId = roomId + "_" + robotId;
if (robotUser.getCurrentRoomId() == 0) {
@ -174,58 +192,115 @@ public class EXGameController extends GameController {
robotUser.setClient(client);
robotUser.setConnecId(connecId);
}
//先不放入映射 等确认加入成功后再放入
//robotRoomMapping.put(robotUser.getConnecId(), robotUser);
robotRoomMapping.remove(robotUser.getRobotId());
//非阻塞延迟替代Thread.sleep
scheduleDelay(() -> {
}, 2, TimeUnit.SECONDS);
//先不放入映射 等确认加入成功后再放入
robotRoomMapping.remove(robotUser.getRobotId());
params.putString("session", "{user}:" + robotId + "," + robotSession);
//发送加入房间请求到game_zp_fls
//发送 JOIN_ROOM_FLS(1002)
client.send(Config.JOIN_ROOM_FLS, params, response -> {
//成功响应后才建立映射关系
robotRoomMapping.put(robotUser.getConnecId(), robotUser);
robotConnectionManager.reconnectToGameServer(response, robotUser, client);
try {
log.info("JOIN_ROOM_FLS(1002) 响应:{"+response+"}");
//检查响应是否成功
if (response == null || response.messageData == null || response.messageData.param == null) {
log.error("机器人{"+robotId+"}加入房间{"+roomId+"}失败game_mj_cs 返回 null");
cleanupFailedRobot(robotUser, connecId, roomId);
return;
}
ITObject responseParam = response.messageData.param;
int responseCode = responseParam.containsKey("code") ? responseParam.getInt("code") : 0;
if (responseCode != 0) {
log.error("机器人{"+robotId+"}加入房间{"+roomId+"}失败game_mj_cs 返回错误码{"+responseCode+"}, response:{"+response+"}");
cleanupFailedRobot(robotUser, connecId, roomId);
return;
}
//1002 响应成功后,添加短暂延迟等待服务器将机器人加入 Redis
scheduleDelay(() -> {
try {
//验证机器人是否真的进入了房间(检查 Redis
if (!checkRobotInRoomRedis(roomId, String.valueOf(robotId))) {
log.error("机器人{"+robotId+"}加入房间{"+roomId+"}失败1002 响应成功但 Redis 中未找到机器人,清理资源");
cleanupFailedRobot(robotUser, connecId, roomId);
return;
}
log.info("机器人{"+robotId+"}Redis 验证成功,建立映射关系");
//成功响应后才建立映射关系
synchronized (robotRoomMapping) {
robotRoomMapping.put(robotUser.getConnecId(), robotUser);
}
log.info("机器人{"+robotId+"}已成功加入房间{"+roomId+"},建立映射关系");
//发送准备协议
scheduleDelay(() -> {
try {
if (client != null && client.isConnected()) {
client.send(Config.GAME_READY_FLS, params, readyResponse -> {
try {
log.info("GAME_READY 响应:{"+readyResponse+"}");
//设置准备状态
robotUser.setStatus(ROBOTEventType.ROBOT_INTOROOM_READY);
robotConnectionManager.setSessionAndToken("{user}:" + robotId, robotSession, robotUser.getConnecId());
//标记机器人为可用状态
jedis2.hset("gallrobot", String.valueOf(robotUser.getRobotId()), "1");
robotUser.setIntoRoomTime(robotConnectionManager.getTime());
log.info("机器人{"+robotId+"}准备成功,房间:{"+roomId+"}");
} catch (Exception e) {
log.error("机器人{"+robotId+"}设置准备状态失败"+ e);
cleanupFailedRobot(robotUser, connecId, roomId);
}
});
}
} catch (Exception e) {
log.error("机器人{"+robotId+"}发送准备协议失败"+ e);
cleanupFailedRobot(robotUser, connecId, roomId);
}
}, 1000, TimeUnit.MILLISECONDS);
} catch (Exception e) {
log.error("机器人{"+robotId+"}Redis 验证失败"+ e);
cleanupFailedRobot(robotUser, connecId, roomId);
}
}, 500, TimeUnit.MILLISECONDS);
} catch (Exception e) {
log.error("处理 JOIN_ROOM_CS 响应时发生异常", e);
cleanupFailedRobot(robotUser, connecId, roomId);
}
});
log.info("已进入房间成功: {}", robotUser.getConnecId());
Thread.sleep(1000);
if (client.isConnected()) {
client.send(Config.GAME_READY_FLS, params, response -> {
log.info("1003:{}", response);
});
jedis2.hset("gallrobot", String.valueOf(robotUser.getRobotId()), "1");
log.info("已进入房间成功:{"+robotUser.getConnecId()+"}");
robotUser.setStatus(ROBOTEventType.ROBOT_INTOROOM_READY);
robotConnectionManager.setSessionAndToken("{user}:" + robotId, robotSession, robotUser.getConnecId());
}
//添加超时检查机制
/*//添加超时检查机制15 秒)
CompletableFuture.runAsync(() -> {
try {
//定时任务替代Thread.sleep
//定时任务替代 Thread.sleep
scheduleDelay(() -> {
//15秒后还没有建立映射关系 加入可能失败
if (robotRoomMapping.get(robotUser.getConnecId()) == null) {
log.warn("机器人{}加入房间{}超时,清理临时状态", robotId, roomId);
robotConnectionManager.disconnectFromGameServer(connecId);
}
//15 秒后还没有建立映射关系或状态不是准备状态,说明加入失败
RobotUser currentUser = robotRoomMapping.get(connecId);
if (currentUser == null || currentUser.getStatus() != ROBOTEventType.ROBOT_INTOROOM_READY) {
log.warn("机器人" + robotId + "加入房间" + roomId + "超时15 秒),清理临时状态");
cleanupFailedRobot(robotUser, connecId, roomId);
}
}, 15, TimeUnit.SECONDS);
//15秒后还没有建立映射关系 加入可能失败
if (robotRoomMapping.get(robotUser.getConnecId()) == null) {
log.warn("机器人{}加入房间{}超时,清理临时状态", robotId, roomId);
robotConnectionManager.disconnectFromGameServer(connecId);
}
} catch (Exception e) {
log.error("机器人加入房间超时", e);
log.error("机器人" + robotId + "加入房间超时检查异常", e);
}
}, ThreadPoolConfig.getBusinessThreadPool());//指定自定义线程池
robotUser.setIntoRoomTime(robotConnectionManager.getTime());
log.info("已进入房间准备成功: {}", robotUser.getConnecId());
}, ThreadPoolConfig.getBusinessThreadPool());*/
log.info("已进入房间准备成功:{"+robotUser.getConnecId()+"}");
} catch (Exception e) {
log.error("加入房间时发生错误", e);
//发生异常时清理资源
String failedConnecId = roomId + "_" + robotId;
cleanupFailedRobot(null, failedConnecId, roomId);
} finally {
jedis0.close();
jedis2.close();
@ -278,7 +353,7 @@ public class EXGameController extends GameController {
lastAccessTime.remove(removedUser.getConnecId());
}
log.info("清理机器人房间信息: {}", robotId);
log.info("清理机器人房间信息" + robotId);
}
/**
@ -304,7 +379,7 @@ public class EXGameController extends GameController {
for (String connecId : expiredConnections) {
RobotUser robotUser = robotRoomMapping.get(connecId);
if (robotUser != null) {
log.info("清理超时连接: {}, 机器人ID: {}", connecId, robotUser.getRobotId());
log.info("清理超时连接" + connecId + ", 机器人 ID: " + robotUser.getRobotId());
robotConnectionManager.disconnectFromGameServer(connecId);
}
robotRoomMapping.remove(connecId);
@ -312,7 +387,7 @@ public class EXGameController extends GameController {
}
if (!expiredConnections.isEmpty()) {
log.info("本次清理了 {} 个超时连接", expiredConnections.size());
log.info("本次清理了 " + expiredConnections.size() + " 个超时连接");
}
}
@ -344,7 +419,7 @@ public class EXGameController extends GameController {
}
return false;
} catch (Exception e) {
log.error("检查Redis房间玩家信息时发生错误roomId: {}, robotId: {}", roomId, robotId, e);
log.error("检查 Redis 房间玩家信息时发生错误roomId: " + roomId + ", robotId: " + robotId, e);
return false;
} finally {
jedis.close();
@ -357,13 +432,129 @@ public class EXGameController extends GameController {
*/
public static TaurusClient getFlsGameServerConnection(String connecId) {
TaurusClient taurusClient = robotConnectionManager.getGameClient(connecId);
log.info("根据机器人ID和连接ID获取福禄寿游戏服务器连接 client: {}", taurusClient);
log.info("根据机器人 ID 和连接 ID 获取福禄寿游戏服务器连接 client: " + taurusClient);
if (taurusClient != null) {
log.debug("成功获取游戏服务器连接connecId: {}", connecId);
log.debug("成功获取游戏服务器连接connecId: " + connecId);
return taurusClient;
}
taurusClient = robotConnectionManager.connectToGameServer(connecId);
return taurusClient;
}
/**
* ID
*/
private boolean isPlayerIdConflictInRoom(String roomId, int robotId) {
Jedis jedis = Redis.use().getJedis();
Jedis jedis2 = Redis.use("group1_db2").getJedis();
try {
//查询该房间的玩家信息
String playersStr = jedis.hget("room:" + roomId, "players");
if (playersStr == null || playersStr.equals("[]")) {
log.info("房间{"+roomId+"}为空,机器人{"+robotId+"}可以加入");
return false;
}
String players = playersStr.substring(1, playersStr.length() - 1);
String[] playerIds = players.split(",");
//统计房间中的真人数量和机器人数量
int realPlayerCount = 0;
int robotCount = 0;
boolean hasSameRobot = false;
for (String playerIdStr : playerIds) {
try {
int playerId = Integer.parseInt(playerIdStr.trim());
String robotData = jedis2.hget("{robot}:" + playerId, "password");
boolean isRobot = (robotData != null);
if (isRobot) {
robotCount++;
//检查是否是相同的机器人 ID
if (playerId == robotId) {
hasSameRobot = true;
}
} else {
realPlayerCount++;
}
} catch (NumberFormatException e) {
log.error("解析玩家 ID 失败:"+playerIdStr);
}
}
if (hasSameRobot) {
log.info("房间{"+roomId+"}中已有相同机器人{"+robotId+"},允许重复加入");
return false;
}
if (realPlayerCount >= 2) {
log.warn("房间{"+roomId+"}中已有{"+realPlayerCount+"}个真人玩家,拒绝机器人{"+robotId+"}加入");
return true;
}
if (realPlayerCount == 1) {
if (robotCount == 0) {
log.info("房间{"+roomId+"}中有 1 个真人玩家,允许第一个机器人{"+robotId+"}加入陪打");
return false;
}
log.info("房间{"+roomId+"}中已有 1 个真人 +1 个机器人,拒绝额外机器人{"+robotId+"}");
return true;
}
if (robotCount >= 2) {
log.warn("房间{"+roomId+"}中已有{"+robotCount+"}个机器人,不再添加新机器人{"+robotId+"}");
return true;
}
log.info("房间{"+roomId+"}当前状态:真人{"+realPlayerCount+"}人,机器人{"+robotCount+"}个,允许机器人{"+robotId+"}加入");
return false;
} catch (Exception e) {
log.error("检查房间人数时发生异常roomId:{"+roomId+"}, robotId:{"+robotId+"}" + e);
return false;
} finally {
jedis.close();
jedis2.close();
}
}
/**
*
*/
private void cleanupFailedRobot(RobotUser robotUser, String connecId, String roomId) {
try {
String robotId = robotUser != null ? robotUser.getRobotId() : "unknown";
log.info("开始清理失败机器人资源robotId:{"+robotId+"}, connecId:{"+connecId+"}, roomId:{"+roomId+"}");
// 清理映射关系
if (robotUser != null) {
robotRoomMapping.remove(robotUser.getConnecId());
robotRoomMapping.remove(robotUser.getRobotId());
} else {
robotRoomMapping.remove(connecId);
if (connecId != null && connecId.contains("_")) {
String[] parts = connecId.split("_");
if (parts.length >= 2) {
robotRoomMapping.remove(parts[1]);
}
}
}
// 断开 TCP 连接
TaurusClient client = robotUser != null ? robotUser.getClient() : null;
if (client != null && client.isConnected()) {
client.killConnection();
log.info("已清理失败机器人{"+robotId+"}的 TCP 连接");
}
// 通知连接管理器清理资源
robotConnectionManager.disconnectFromGameServer(connecId);
log.info("完成失败机器人资源的清理connecId:{"+connecId+"}, roomId:{"+roomId+"}");
} catch (Exception e) {
log.error("清理失败机器人资源时发生异常", e);
}
}
}

View File

@ -7,8 +7,7 @@ import com.robot.MainServer;
import com.robot.data.Player;
import com.robot.data.Room;
import com.taurus.core.plugin.redis.Redis;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.taurus.core.util.Logger;
import redis.clients.jedis.Jedis;
import robot.zp.info.RobotUser;
import robot.zp.thread.ResourceCleanupUtil;
@ -22,7 +21,7 @@ import static robot.zp.EXGameController.robotRoomMapping;
* TCProbot_mgr game_zp_flsAI
*/
public class EXMainServer extends MainServer{
private static final Logger log = LoggerFactory.getLogger(EXMainServer.class);
private static final Logger log = Logger.getLogger(EXMainServer.class);
private static final RobotConnectionManager robotConnectionManager = new RobotConnectionManager();
@ -64,7 +63,7 @@ public class EXMainServer extends MainServer{
String robotskey = "g{"+Config.DEFAULT_GROUP_ID+"}:play:"+Config.DEFAULT_PID;
Map<String, String> maprobot = jedis2.hgetAll(robotskey);
for(Map.Entry<String, String> entry : maprobot.entrySet()) {
log.info("{}:{}", entry.getKey(), entry.getValue());
log.info(entry.getKey() + ":" + entry.getValue());
//是否创建
RobotUser robotUser = new RobotUser();
robotUser.setRobotId(entry.getKey());
@ -87,8 +86,8 @@ public class EXMainServer extends MainServer{
}
log.info("福禄寿机器人服务器已启动");
log.info("服务器将监听端口 {} 用于接收robot_mgr管理协议", gameSetting.port);
log.info("当前线程池配置: {}", ThreadPoolConfig.getThreadPoolStatus());
log.info("服务器将监听端口 " + gameSetting.port + " 用于接收 robot_mgr 管理协议");
log.info("当前线程池配置" + ThreadPoolConfig.getThreadPoolStatus());
jedis2.close();
}
@ -123,16 +122,16 @@ public class EXMainServer extends MainServer{
//每30秒执行一次资源清理
Thread.sleep(30000);
ResourceCleanupUtil.performCleanup();
log.info("线程池状态: {}", ThreadPoolConfig.getThreadPoolStatus());
log.info("线程池状态" + ThreadPoolConfig.getThreadPoolStatus());
} catch (InterruptedException e) {
break;
} catch (Exception e) {
log.error("资源清理任务异常: {}", e.getMessage(), e);
log.error("资源清理任务异常" + e.getMessage(), e);
// 发生异常时尝试清理
try {
ResourceCleanupUtil.performCleanup();
} catch (Exception cleanupEx) {
log.error("异常清理也失败: {}", cleanupEx.getMessage(), cleanupEx);
log.error("异常清理也失败" + cleanupEx.getMessage(), cleanupEx);
}
}
}

View File

@ -33,7 +33,7 @@ import static robot.zp.EXGameController.robotRoomMapping;
*/
public class RobotConnectionManager {
private final Logger log = Logger.getLogger(RobotConnectionManager.class);
private static final Logger log = Logger.getLogger(RobotConnectionManager.class);
private static final Map<String, FuLuShouHandler> fuLuShouHandlerInstances = new ConcurrentHashMap<>();
//记录活跃连接 用于资源清理判断
@ -44,39 +44,14 @@ public class RobotConnectionManager {
//连接最大生存时间5 分钟)
private static final long MAX_CONNECTION_LIFETIME = 5 * 60 * 1000;
private final EXGameController exGameController;
private final String host= Config.GAME_SERVER_HOST;
private final int port= Integer.parseInt(Config.GAME_SERVER_PORT);
/*福禄寿游戏算法相关 start*/
private final Map<String, Map<Integer, List<Integer>>> playerOutcardsMapByConn = new ConcurrentHashMap<>();
private final Map<String, Map<Integer, List<Integer>>> playerchisMapByConn = new ConcurrentHashMap<>();
private final Map<String, Map<Integer, List<Integer>>> playerpengsMapByConn = new ConcurrentHashMap<>();
private final Map<String, Map<Integer, List<Integer>>> playermingsMapByConn = new ConcurrentHashMap<>();
private final Map<String, Map<Integer, List<Integer>>> playerzisMapByConn = new ConcurrentHashMap<>();
private Map<Integer, List<Integer>> getPlayerOutcardsMap(String connecId) {
return playerOutcardsMapByConn.computeIfAbsent(connecId, k -> new ConcurrentHashMap<>());
}
private Map<Integer, List<Integer>> getPlayerchisMap(String connecId) {
return playerchisMapByConn.computeIfAbsent(connecId, k -> new ConcurrentHashMap<>());
}
private Map<Integer, List<Integer>> getPlayerpengsMap(String connecId) {
return playerpengsMapByConn.computeIfAbsent(connecId, k -> new ConcurrentHashMap<>());
}
private Map<Integer, List<Integer>> getPlayermingsMap(String connecId) {
return playermingsMapByConn.computeIfAbsent(connecId, k -> new ConcurrentHashMap<>());
}
private Map<Integer, List<Integer>> getPlayerzisMap(String connecId) {
return playerzisMapByConn.computeIfAbsent(connecId, k -> new ConcurrentHashMap<>());
}
private int pid = 0;
private Map<Integer, Integer> count = new HashMap<Integer, Integer>();
/*福禄寿游戏算法相关 end*/
public RobotConnectionManager() {
exGameController = new EXGameController();
@ -99,10 +74,17 @@ public class RobotConnectionManager {
}
FuLuShouHandler newInstance = new FuLuShouHandler();
log.info("创建新的 FuLuShouHandler 实例:{}", connecId);
//从 Redis 恢复状态
boolean restored = newInstance.restoreFromRedis(connecId);
if (restored) {
log.info("从 Redis 恢复 FuLuShouHandler 实例:" + connecId);
} else {
log.info("创建新的 FuLuShouHandler 实例:" + connecId);
}
fuLuShouHandlerInstances.put(connecId, newInstance);
log.info("当前 FuLuShouHandler 实例总数:{}", fuLuShouHandlerInstances.size());
log.info("当前 FuLuShouHandler 实例总数:" + fuLuShouHandlerInstances.size());
return newInstance;
}
@ -139,7 +121,7 @@ public class RobotConnectionManager {
*
*/
public void disconnectFromGameServer(String connecId) {
log.info("开始主动断开连接:{}", connecId);
log.info("开始主动断开连接:" + connecId);
RobotUser robotUser = robotRoomMapping.remove(connecId);
//标记连接为非活跃
@ -148,22 +130,20 @@ public class RobotConnectionManager {
//清理连接数据
if (connecId != null) {
//从 Redis 删除状态
FuLuShouHandler.removeFromRedis(connecId);
FuLuShouHandler handler = fuLuShouHandlerInstances.get(connecId);
if (handler != null) {
//清理所有集合数据以释放内存
handler.clearAllData();
log.info("清空 FuLuShouHandler 集合数据:{}", connecId);
handler.clearAllData();
log.info("清空 FuLuShouHandler 集合数据:" + connecId);
}
//移除实例和相关数据
fuLuShouHandlerInstances.remove(connecId);
playerOutcardsMapByConn.remove(connecId);
playerchisMapByConn.remove(connecId);
playerpengsMapByConn.remove(connecId);
playermingsMapByConn.remove(connecId);
playerzisMapByConn.remove(connecId);
log.info("清理完成,当前活跃连接数:{}, 实例数:{}", activeConnections.size(), fuLuShouHandlerInstances.size());
fuLuShouHandlerInstances.remove(connecId);
log.info("清理完成,当前活跃连接数:" + activeConnections.size() + ", 实例数:" + fuLuShouHandlerInstances.size());
}
if (robotUser != null) {
@ -173,12 +153,12 @@ public class RobotConnectionManager {
if (client.isConnected()) {
client.killConnection();
}
log.info("客户端主动断开连接完成:{}", connecId);
log.info("客户端主动断开连接完成:" + connecId);
} catch (Exception e) {
log.error("断开客户端连接时发生异常:{}, 错误:{}", connecId, e.getMessage(), e);
log.error("断开客户端连接时发生异常:" + connecId + ", 错误:" + e.getMessage(), e);
}
} else {
log.warn("客户端连接不存在:{}", connecId);
log.warn("客户端连接不存在:" + connecId);
}
//同时清理机器人房间映射
@ -202,12 +182,12 @@ public class RobotConnectionManager {
//清理过期连接
for (String connecId : expiredConnections) {
log.info("清理过期连接实例:{}", connecId);
log.info("清理过期连接实例:" + connecId);
disconnectFromGameServer(connecId);
}
if (!expiredConnections.isEmpty()) {
log.info("本次清理了 {} 个过期连接实例", expiredConnections.size());
log.info("本次清理了 " + expiredConnections.size() + " 个过期连接实例");
}
}
@ -220,20 +200,21 @@ public class RobotConnectionManager {
@Override
public void handleEvent(Event event) {
//获取 msg
Message message = (Message) event.getParameter("msg");
Message message = (Message) event.getParameter("msg");
ITObject param = message.param;
//回调协议号
String command = message.command;
log.debug("fls OnEvent msg {}", command);
ITObject param = message.param;
//回调协议号
String command = message.command;
log.info("【福禄寿】收到游戏协议command=" + command + ", connecId=" + connecId);
//根据玩法ID处理不同的回调
if (StringUtil.isNotEmpty(command)) {
//直接处理协议
handleProtocol(command, message, client, connecId);
}
}
};
//根据玩法 ID 处理不同的回调
if (StringUtil.isNotEmpty(command)) {
log.info("开始处理协议:" + command + ", connecId=" + connecId);
//直接处理协议
handleProtocol(command, message, client, connecId);
}
}
};
//添加连接状态监听器
IEventListener connectListener = new IEventListener() {
@ -258,6 +239,11 @@ public class RobotConnectionManager {
String connecId = robotUser.getCurrentRoomId()+"_"+robotUser.getRobotId();
if(client.isConnected()){
try {
log.info(String.valueOf(response.messageData.param));
if (response.messageData.param==null) {
log.info("警告reconnectToGameServer 重连时未获取到参数");
return;
}
ITObject obj = response.messageData.param.getTObject("tableInfo");
ITObject reloadInfo = response.messageData.param.getTObject("reloadInfo");
if (obj != null) {
@ -272,10 +258,10 @@ public class RobotConnectionManager {
robotUser.setSeat(seat);
}
}
log.info("playerData: {}", playerData);
log.info("playerData: " + playerData);
log.info("obj: {}", obj);
log.info("reloadInfo: {}", reloadInfo);
log.info("obj: " + obj);
log.info("reloadInfo: " + reloadInfo);
if (reloadInfo != null) {
//重连回来的
int curren_outcard_seat = reloadInfo.getInt("curren_outcard_seat");
@ -301,7 +287,7 @@ public class RobotConnectionManager {
}
}
log.info("hcard>0{}", hcard);
log.info("hcard>0" + hcard);
if (hcard.size() > 0) {
//同步手牌
FuLuShouHandler currentInstance = getFuLuShouHandlerInstance(connecId);
@ -311,9 +297,9 @@ public class RobotConnectionManager {
if (currentHand.isEmpty() || hcard.size() > currentHand.size()) {
//手牌集合为空 或者 玩家出牌了
currentInstance.updateHandCard(hcard);
log.info("断线重连:同步手牌数据,服务器手牌:{}", hcard);
log.info("断线重连:同步手牌数据,服务器手牌:" + hcard);
} else {
log.info("断线重连:使用Redis恢复的手牌数据数量:{}", currentHand.size());
log.info("断线重连:使用 Redis 恢复的手牌数据,数量:" + currentHand.size());
}
if (outcard_list.size() > 0) {
@ -326,28 +312,23 @@ public class RobotConnectionManager {
List<Integer> currentOutCards = currentInstance.getChuGuoCardInhand();
if (currentOutCards.isEmpty() || outcards.size() > currentOutCards.size()) {
currentInstance.updateOutCard(outcards);
log.info("断线重连:同步出牌数据,服务器出牌:{}", outcards);
log.info("断线重连:同步出牌数据,服务器出牌:" + outcards);
} else {
log.info("断线重连:使用Redis恢复的出牌数据数量:{}", currentOutCards.size());
log.info("断线重连:使用 Redis 恢复的出牌数据,数量:" + currentOutCards.size());
}
}
//非阻塞的延迟执行,增加更完善的异常处理
//非阻塞的延迟执行
scheduleDelay(() -> {
try {
//重新获取当前实例确保数据一致性
//重新获取当前实例 确保数据一致性
FuLuShouHandler reconnectedInstance = getFuLuShouHandlerInstance(connecId);
Map<Integer, List<Integer>> currentPlayerOutcardsMap = getPlayerOutcardsMap(connecId);
Map<Integer, List<Integer>> currentPlayerchisMap = getPlayerchisMap(connecId);
Map<Integer, List<Integer>> currentPlayerpengsMap = getPlayerpengsMap(connecId);
Map<Integer, List<Integer>> currentPlayermingsMap = getPlayermingsMap(connecId);
Map<Integer, List<Integer>> currentPlayerzisMap = getPlayerzisMap(connecId);
reconnectedInstance.outCard(client, currentPlayerOutcardsMap, currentPlayerchisMap, currentPlayerpengsMap, currentPlayermingsMap, currentPlayerzisMap);
reconnectedInstance.outCard(client);
log.info("断线重连后成功执行出牌操作");
} catch (Exception e) {
log.error("断线重连后执行出牌操作时发生异常", e);
//即使出牌失败也要确保连接状态正确
//即使出牌失败 也要确保连接状态正确
try {
if (robotUser != null) {
robotUser.setStatus(ROBOTEventType.ROBOT_INTOROOM_READY);
@ -373,10 +354,8 @@ public class RobotConnectionManager {
/**
*
* 寿:
* 811(), 819(), 812(广), 813(), 814(), 612(), 611(), 815(), 816(), 817(), 820()
* 1015(), 833(), 2031( reload), 2032()
* 2001, 2002, 2005, 2008, 2009
*
* 寿
*/
private void handleProtocol(String command, Message message, TaurusClient client, String connecId) {
RobotUser robotUser = robotRoomMapping.get(connecId);
@ -385,7 +364,7 @@ public class RobotConnectionManager {
EXGameController.updateLastAccessTime(connecId);
if (robotUser == null) {
log.error("未找到机器人用户信息,连接ID: {}", connecId);
log.error("未找到机器人用户信息,连接 ID: " + connecId);
return;
}
@ -398,145 +377,64 @@ public class RobotConnectionManager {
//福禄寿 机器人处理事件
//初始化手牌
if ("811".equalsIgnoreCase(command)) {
log.info("【811】初始化手牌connecId=" + connecId);
robotUser.setStatus(ROBOTEventType.ROBOT_INTOROOM_WORKING);
//初始化手牌
String key = robotId+"";
if (jedis2.hget("{robortInfo}:" + key, "circleId") != null && jedis2.hget("{robortInfo}:" + key, "pid") != null) {
String circleId = jedis2.hget("{robortInfo}:" + key, "circleId");
String pid = jedis2.hget("{robortInfo}:" + key, "pid");
String getStart = "g{" + circleId + "}:play:" + pid;
if (!pid.equals("0")){
jedis2.hset(getStart, key, "2");
}
}
handler.initHandCards(message);
FuLuShouHandler currentInstance = fuLuShouHandlerInstances.get(connecId);
currentInstance.initHandCards(message);
currentInstance.saveToRedis(connecId);
}
//出牌广播
else if ("812".equalsIgnoreCase(command)) {
ITArray outcard_map = param.getTArray("outcard_map");
ITArray opchicards = param.getTArray("opchicards");
ITArray oppengcards = param.getTArray("oppengcards");
ITArray opmingcards = param.getTArray("opmingcards");
ITArray opzicards = param.getTArray("opzicards");
//获取当前连接专用的Maps
Map<Integer, List<Integer>> currentPlayerOutcardsMap = getPlayerOutcardsMap(connecId);
Map<Integer, List<Integer>> currentPlayerchisMap = getPlayerchisMap(connecId);
Map<Integer, List<Integer>> currentPlayerpengsMap = getPlayerpengsMap(connecId);
Map<Integer, List<Integer>> currentPlayermingsMap = getPlayermingsMap(connecId);
Map<Integer, List<Integer>> currentPlayerzisMap = getPlayerzisMap(connecId);
//清空旧数据 用新数据完全覆盖
currentPlayerOutcardsMap.clear();
currentPlayerchisMap.clear();
currentPlayerpengsMap.clear();
currentPlayermingsMap.clear();
currentPlayerzisMap.clear();
//出过的牌
if (outcard_map != null) {
for (int i = 0; i < outcard_map.size(); i++) {
ITObject playerData = outcard_map.getTObject(i);
int playerId = playerData.getInt("playerId");
ITArray outcardsArray = playerData.getTArray("outcards");
List<Integer> outcardsList = new ArrayList<>();
for (int j = 0; j < outcardsArray.size(); j++) {
outcardsList.add(outcardsArray.getInt(j));
}
//存储到当前连接的Map中覆盖旧数据
currentPlayerOutcardsMap.put(playerId, outcardsList);
}
}
//吃的牌
if (opchicards != null) {
for (int i = 0; i < opchicards.size(); i++) {
ITObject playerData = opchicards.getTObject(i);
int playerId = playerData.getInt("playerId");
ITArray outchiArray = playerData.getTArray("opchicards");
List<Integer> outchiList = new ArrayList<>();
for (int j = 0; j < outchiArray.size(); j++) {
outchiList.add(outchiArray.getInt(j));
}
currentPlayerchisMap.put(playerId, outchiList);
}
}
//碰的牌
if (oppengcards != null) {
for (int i = 0; i < oppengcards.size(); i++) {
ITObject playerData = oppengcards.getTObject(i);
int playerId = playerData.getInt("playerId");
ITArray outpengArray = playerData.getTArray("oppengcards");
List<Integer> outpengList = new ArrayList<>();
for (int j = 0; j < outpengArray.size(); j++) {
outpengList.add(outpengArray.getInt(j));
}
currentPlayerpengsMap.put(playerId, outpengList);
}
}
//明杠的牌
if (opmingcards != null) {
for (int i = 0; i < opmingcards.size(); i++) {
ITObject playerData = opmingcards.getTObject(i);
int playerId = playerData.getInt("playerId");
ITArray outmingArray = playerData.getTArray("opmingcards");
List<Integer> outmingList = new ArrayList<>();
for (int j = 0; j < outmingArray.size(); j++) {
outmingList.add(outmingArray.getInt(j));
}
currentPlayermingsMap.put(playerId, outmingList);
}
}
//暗杠的牌
if (opzicards != null) {
for (int i = 0; i < opzicards.size(); i++) {
ITObject playerData = opzicards.getTObject(i);
int playerId = playerData.getInt("playerId");
ITArray outziArray = playerData.getTArray("opzicards");
List<Integer> outziList = new ArrayList<>();
for (int j = 0; j < outziArray.size(); j++) {
outziList.add(outziArray.getInt(j));
}
currentPlayerzisMap.put(playerId, outziList);
}
}
handler.onDiscardBroadcast(message);
log.info("【812】出牌广播connecId=" + connecId);
FuLuShouHandler currentInstance = fuLuShouHandlerInstances.get(connecId);
currentInstance.onDiscardBroadcast(message);
currentInstance.saveToRedis(connecId);
}
//摸牌
//未知协议 3005 - 可能是游戏结束或其他通知
else if ("3005".equalsIgnoreCase(command)) {
log.warn("【3005】收到未知协议 3005connecId=" + connecId + ", param=" + param);
log.warn("这可能是游戏结束、流局或其他系统通知,需要检查服务器文档");
// TODO: 根据 3005 的实际含义添加处理逻辑
// 如果是游戏结束,可能需要清空状态或等待下一局
}
//摸牌事件
else if ("819".equalsIgnoreCase(command)) {
handler.drawCard(message);
log.info("【819】摸牌事件connecId=" + connecId + ", param=" + param);
FuLuShouHandler currentInstance = fuLuShouHandlerInstances.get(connecId);
currentInstance.drawCard(message);
currentInstance.saveToRedis(connecId);
}
//出牌提示
//出牌提示(轮到机器人出牌)
else if ("813".equalsIgnoreCase(command)) {
//获取当前连接的 Maps
Map<Integer, List<Integer>> currentPlayerOutcardsMap = getPlayerOutcardsMap(connecId);
Map<Integer, List<Integer>> currentPlayerchisMap = getPlayerchisMap(connecId);
Map<Integer, List<Integer>> currentPlayerpengsMap = getPlayerpengsMap(connecId);
Map<Integer, List<Integer>> currentPlayermingsMap = getPlayermingsMap(connecId);
Map<Integer, List<Integer>> currentPlayerzisMap = getPlayerzisMap(connecId);
handler.makeDiscardDecision(client, currentPlayerOutcardsMap, currentPlayerchisMap, currentPlayerpengsMap, currentPlayermingsMap, currentPlayerzisMap);
log.info("【813】出牌提示connecId=" + connecId);
FuLuShouHandler currentInstance = fuLuShouHandlerInstances.get(connecId);
currentInstance.makeDiscardDecision(client);
currentInstance.saveToRedis(connecId);
}
//放招提示
//放招提示/动作提示
else if ("814".equalsIgnoreCase(command)) {
handler.actionTip(param, client);
log.info("【814】动作提示connecId=" + connecId);
log.info("【814】参数详情" + param.toString());
ITArray tipList = param.getTArray("tip_list");
if (tipList != null) {
log.info("【814】tip_list 数量:" + tipList.size());
for (int i = 0; i < tipList.size(); i++) {
TObject tip = (TObject) tipList.get(i).getObject();
log.info("【814】tip[" + i + "]: type=" + tip.getInt("type") + ", id=" + tip.getInt("id"));
}
}
FuLuShouHandler currentInstance = fuLuShouHandlerInstances.get(connecId);
currentInstance.actionTip(param, client);
currentInstance.saveToRedis(connecId);
log.info("【814】处理完成已保存到 Redis");
}
//飘操作
else if ("1015".equalsIgnoreCase(command)) {
log.info("收到飘操作协议:{}", param);
log.info("收到飘操作协议:" + param);
}
//2026.02.03修改 玩家加入房间
//玩家加入房间
else if ("2001".equalsIgnoreCase(command)) {
//直接使用定时任务替代Thread.sleep避免嵌套异步调用
//直接使用定时任务替代Thread.sleep
scheduleDelay(() -> {
Jedis jedis = Redis.use().getJedis();
try {
@ -559,7 +457,7 @@ public class RobotConnectionManager {
//更新机器人剩余数量
updateLeftoverRobot(robotId);
disconnectFromGameServer(connecId);
log.info("2001发送退出房间协议1005robotId: {}", robotId);
log.info("2001 发送退出房间协议 1005robotId: " + robotId);
});
}
}
@ -573,11 +471,11 @@ public class RobotConnectionManager {
}
}
}, 6, TimeUnit.SECONDS);
log.info("玩家{}加入房间:{}", robotUser.getCurrentRoomId(), param);
log.info("玩家" + robotUser.getCurrentRoomId() + "加入房间:" + param);
}
//2026.02.03修改 玩家退出房间也要检查
//玩家退出房间
else if ("2002".equalsIgnoreCase(command)) {
//直接使用定时任务替代Thread.sleep,避免嵌套异步调用
//直接使用定时任务替代Thread.sleep
scheduleDelay(() -> {
Jedis jedis = Redis.use().getJedis();
try {
@ -600,7 +498,7 @@ public class RobotConnectionManager {
//更新机器人剩余数量
updateLeftoverRobot(robotId);
disconnectFromGameServer(connecId);
log.info("2002发送退出房间协议1005robotId: {}", robotId);
log.info("2002 发送退出房间协议 1005robotId: " + robotId);
});
}
}
@ -614,22 +512,22 @@ public class RobotConnectionManager {
}
}, 6, TimeUnit.SECONDS);
}
//2026.02.05修改 玩家解散房间
//解散房间
else if ("2005".equalsIgnoreCase(command)) {
EXGameController.removeRobotRoomInfo(String.valueOf(robotId));
//更新机器人剩余数量
updateLeftoverRobot(robotId);
disconnectFromGameServer(connecId);
log.info("2005玩家发送解散房间协议robotId: {}", robotId);
log.info("2005 玩家发送解散房间协议robotId: " + robotId);
}
//2026.02.03修改 解散房间时候恢复机器人账号可以使用
//恢复机器人账号
else if ("2008".equalsIgnoreCase(command)) {
updateLeftoverRobot(Integer.parseInt(robotUser.getRobotId()));
disconnectFromGameServer(connecId);
}
//2026.02.03修改 通过机器人房间映射直接获取房间信息
//获取房间信息
else if ("2009".equalsIgnoreCase(command)) {
//直接使用定时任务替代Thread.sleep,避免嵌套异步调用
//直接使用定时任务替代Thread.sleep
scheduleDelay(() -> {
Jedis jedis = null;
try {
@ -666,18 +564,18 @@ public class RobotConnectionManager {
disconnectFromGameServer(connecId);
//更新机器人剩余数量
updateLeftoverRobot(paramRobotId);
log.info("2009发送退出房间协议1005robotId: {}", paramRobotId);
log.info("2009 发送退出房间协议 1005robotId: " + paramRobotId);
});
}
}
}
}
} catch (NumberFormatException e) {
log.error("2009协议数字格式异常robotId: {}, connecId: {}", param.get("aid"), connecId);
log.error("2009 协议数字格式异常robotId: " + param.get("aid") + ", connecId: " + connecId);
} catch (NullPointerException e) {
log.error("2009协议空指针异常connecId: {}", connecId);
log.error("2009 协议空指针异常connecId: " + connecId);
} catch (Exception e) {
log.error("2009协议处理异常: {}, connecId: {}", e.getMessage(), connecId, e);
log.error("2009 协议处理异常:" + e.getMessage() + ", connecId: " + connecId, e);
} finally {
if (jedis != null) {
jedis.close();
@ -685,11 +583,11 @@ public class RobotConnectionManager {
}
}, 6, TimeUnit.SECONDS);
}
//结算
//结算事件
else if ("817".equalsIgnoreCase(command)) {
//清空所有 FuLuShouHandler 相关的集合数据
handler.clearAllData();
Integer type = param.getInt("type");
if (type == 1 || type == 2) { //为 1 为大结算 为 2 为解散
if (count != null && count.containsKey(pid)) {
@ -700,7 +598,7 @@ public class RobotConnectionManager {
}
//更新机器人剩余数量
updateLeftoverRobot(Integer.parseInt(robotUser.getRobotId()));
//游戏结束后主动断开连接
disconnectFromGameServer(connecId);
}
@ -709,29 +607,37 @@ public class RobotConnectionManager {
client.send("1003", params, new ICallback<MessageResponse>() {
@Override
public void action(MessageResponse messageResponse) {
}
});
}
//服务器通知客户端有玩家执行了操作
//动作通知(有玩家执行了操作)
else if ("815".equalsIgnoreCase(command)) {
log.info("【815】玩家动作通知connecId=" + connecId + ", param=" + param);
handler.onPlayerAction(param);
log.info("【815】处理完成准备保存到 Redis");
//处理完协议后保存到 Redis
FuLuShouHandler currentInstance = fuLuShouHandlerInstances.get(connecId);
currentInstance.saveToRedis(connecId);
log.info("【815】已保存到 Redis");
}
//飘鸟提示
else if ("833".equalsIgnoreCase(command)) {
handler.piaoNiaoTip();
//处理完协议后保存到 Redis
FuLuShouHandler currentInstance = fuLuShouHandlerInstances.get(connecId);
currentInstance.saveToRedis(connecId);
}
//飘鸟提示 reload
//飘鸟提示
else if ("2031".equalsIgnoreCase(command)) {
log.info("收到飘鸟提示 reload: {}", param);
log.info("收到飘鸟提示 reload: " + param);
}
//飘鸟事件
else if ("2032".equalsIgnoreCase(command)) {
log.info("收到飘鸟事件:{}", param);
log.info("收到飘鸟事件:" + param);
}
//2001-2009 房间相关协议保持原有逻辑
} catch (Exception e) {
log.error("处理接收到的游戏协议异常:{}, command: {}", e.getMessage(), command);
log.error("处理接收到的游戏协议异常:" + e.getMessage() + ", command: " + command);
} finally {
if (jedis0 != null) {
jedis0.close();
@ -753,7 +659,7 @@ public class RobotConnectionManager {
jedis2.hset("{grobot}:" + robotId, "start", "0");
log.info("机器人 {} 退出房间修改gallrobot为0", robotId);
log.info("机器人 " + robotId + " 退出房间,修改 gallrobot 为 0");
} finally {
jedis2.close();
}
@ -763,14 +669,14 @@ public class RobotConnectionManager {
*
*/
public void login(RobotUser robotUser){
log.info("login:{}", robotUser.getRobotId());
log.info("login:" + robotUser.getRobotId());
ITObject object = null;
AccountBusiness accountBusiness = null;
accountBusiness = new AccountBusiness();
try {
//先快速登录
object = accountBusiness.fastLogin(Integer.parseInt(robotUser.getRobotId()));
log.info("object:{}", object);
log.info("object:" + object);
if(object==null){
object = accountBusiness.idPasswordLogin(Integer.parseInt(robotUser.getRobotId()), robotUser.getPassword());
}
@ -792,7 +698,7 @@ public class RobotConnectionManager {
connectGame(robotUser);
robotUser.setConnecId(robotUser.getCurrentRoomId()+"_"+robotUser.getRobotId());
log.info("重启获取的机器人还有当前房间,准备加入: {}", robotUser.getConnecId());
log.info("重启获取的机器人还有当前房间,准备加入" + robotUser.getConnecId());
exGameController.webGroupJoinRoom(robotUser);
}
}
@ -824,7 +730,7 @@ public class RobotConnectionManager {
if(robotUser.getClient().isConnected()){
robotUser.setIsconnect(true);
}else{
log.info("reconnect{}", robotUser.getClient().getGameID());
log.info("reconnect" + robotUser.getClient().getGameID());
TaurusClient client = new TaurusClient(robotUser.getGameHost()+":"+robotUser.getGamePort(), "cm"+robotUser.getRobotId(), TaurusClient.ConnectionProtocol.Tcp);
client.setSession(robotUser.getLoginsession());
client.connect();

View File

@ -28,7 +28,7 @@ public class ResourceCleanupUtil {
return;
}
log.info("开始执行资源清理,待清理资源数: {}", pendingCleanupResources.size());
log.info("开始执行资源清理,待清理资源数" + pendingCleanupResources.size());
int cleanedCount = 0;
Set<String> resourcesToClean = ConcurrentHashMap.newKeySet();
@ -40,13 +40,13 @@ public class ResourceCleanupUtil {
pendingCleanupResources.remove(resourceId);
cleanedCount++;
log.info("已清理资源: {}", resourceId);
log.info("已清理资源" + resourceId);
} catch (Exception e) {
log.error("清理资源时发生异常: {}, 错误: {}", resourceId, e.getMessage(), e);
log.error("清理资源时发生异常" + resourceId + ", 错误:" + e.getMessage(), e);
}
}
log.info("资源清理完成,共清理: {} 个资源", cleanedCount);
log.info("资源清理完成,共清理" + cleanedCount + " 个资源");
//执行常规清理
performRegularCleanup();
@ -62,10 +62,10 @@ public class ResourceCleanupUtil {
//输出当前系统状态
log.info("=== 系统资源状态 ===");
log.info("{}", ThreadPoolConfig.getThreadPoolStatus());
log.info(ThreadPoolConfig.getThreadPoolStatus());
} catch (Exception e) {
log.error("执行常规清理时发生异常: {}", e.getMessage(), e);
log.error("执行常规清理时发生异常" + e.getMessage(), e);
}
}

View File

@ -58,14 +58,14 @@ public class ThreadPoolConfig {
* Thread.sleep
*/
public static void scheduleDelay(Runnable task, long delay, TimeUnit unit) {
log.debug("提交延迟任务: 延迟{} {}, 当前时间: {}", delay, unit, System.currentTimeMillis());
log.debug("提交延迟任务:延迟" + delay + " " + unit + ", 当前时间:" + System.currentTimeMillis());
SCHEDULED_EXECUTOR_SERVICE.schedule(() -> {
try {
log.debug("执行延迟任务开始: 当前时间: {}", System.currentTimeMillis());
log.debug("执行延迟任务开始:当前时间:" + System.currentTimeMillis());
task.run();
log.debug("执行延迟任务完成: 当前时间: {}", System.currentTimeMillis());
log.debug("执行延迟任务完成:当前时间:" + System.currentTimeMillis());
} catch (Exception e) {
log.error("延迟任务执行异常: {}", e.getMessage(), e);
log.error("延迟任务执行异常" + e.getMessage(), e);
}
}, delay, unit);
}

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,621 @@
package taurus.util;
import java.util.*;
/**
* 寿
*/
public class FuLuShouSuanFa {
//特殊牌标记
//福
private static final int SPECIAL_FU = 101;
//禄
private static final int SUB_SPECIAL_LU = 701;
//寿
private static final int SUB_SPECIAL_SHOU = 1013;
//上
private static final int SPECIAL_SHANG = 201;
//大
private static final int SUB_SPECIAL_DA = 301;
//人
private static final int SUB_SPECIAL_REN = 501;
/**
*
*/
public static boolean isSpecialChar(int card) {
return card == SPECIAL_FU || card == SPECIAL_SHANG;
}
/**
* 寿
*/
public static boolean isSubSpecialChar(int card) {
return card == SUB_SPECIAL_DA || card == SUB_SPECIAL_REN || card == SUB_SPECIAL_LU || card == SUB_SPECIAL_SHOU;
}
/**
*
* @param halfCombos 2
* @return
*/
public static int calculateHalfComboXi(List<List<Integer>> halfCombos) {
if (halfCombos.size() != 2) {
return 0;
}
List<Integer> combo1 = halfCombos.get(0);
List<Integer> combo2 = halfCombos.get(1);
int xi1 = getHalfComboBaseXi(combo1);
int xi2 = getHalfComboBaseXi(combo2);
//有一个属于特殊组合
if (isSpecialHalfCombo(combo1) || isSpecialHalfCombo(combo2)) {
return xi1 + xi2;
}
//都不属于特殊组合 取最大值
return Math.max(xi1, xi2);
}
/**
*
*/
public static int getHalfComboBaseXi(List<Integer> combo) {
if (combo.size() != 2) {
return 0;
}
int card1 = combo.get(0);
int card2 = combo.get(1);
//特殊二字组合:上大、上人、福禄、福寿
if ((card1 == SPECIAL_SHANG && (card2 == SUB_SPECIAL_DA || card2 == SUB_SPECIAL_REN)) ||
(card2 == SPECIAL_SHANG && (card1 == SUB_SPECIAL_DA || card1 == SUB_SPECIAL_REN))) {
return 4;
}
if ((card1 == SPECIAL_FU && isFuLuShouRelated(card2)) ||
(card2 == SPECIAL_FU && isFuLuShouRelated(card1))) {
return 4;
}
//大人组合
if ((card1 == SUB_SPECIAL_DA && card2 == SUB_SPECIAL_REN) ||
(card2 == SUB_SPECIAL_DA && card1 == SUB_SPECIAL_REN)) {
return 4;
}
//对子
if (card1 == card2) {
if (card1 == SPECIAL_SHANG || card1 == SPECIAL_FU) {
return 12;
}
return 3;//其他对子
}
//检查是否包含特殊字
if (isSpecialChar(card1) || isSpecialChar(card2)) {
return 4;
}
return 0;
}
/**
*
*/
public static boolean isSpecialHalfCombo(List<Integer> combo) {
if (combo.size() != 2) {
return false;
}
int card1 = combo.get(0);
int card2 = combo.get(1);
//上大、上人、福禄、福寿
if (card1 == SPECIAL_SHANG && (card2 == SUB_SPECIAL_DA || card2 == SUB_SPECIAL_REN)) {
return true;
}
if (card2 == SPECIAL_SHANG && (card1 == SUB_SPECIAL_DA || card1 == SUB_SPECIAL_REN)) {
return true;
}
if (card1 == SPECIAL_FU && isFuLuShouRelated(card2)) {
return true;
}
if (card2 == SPECIAL_FU && isFuLuShouRelated(card1)) {
return true;
}
return false;
}
/**
* 寿
*/
private static boolean isFuLuShouRelated(int card) {
//禄或寿
return card == SUB_SPECIAL_LU || card == SUB_SPECIAL_SHOU;
}
/**
*
*/
public static int calculateSingleCardXi(int card) {
if (isSpecialChar(card)) {
return 8;
}
if (isSubSpecialChar(card)) {
return 4;
}
return 0;
}
/**
*
*/
public static int getPongXi(int card) {
if (isSpecialChar(card)) {
return 12;
}
return 2;
}
/**
*
* @param cards
*/
public static int getChowXi(List<Integer> cards) {
if (cards.size() != 3) {
return 0;
}
//检查是否包含福或上(福禄寿、上大人句子)
for (int card : cards) {
if (isSpecialChar(card)) {
return 12;
}
}
return 3;
}
/**
*
*/
public static int getGangXi(int card) {
if (isSpecialChar(card)) {
return 16;
}
return 6;
}
/**
*
* @param card
* @param isSelfDraw
* @return
*/
public static boolean canOperateCompoundCard(int card, boolean isSelfDraw) {
//如果是自摸 任何牌都可以操作
if (isSelfDraw) {
return true;
}
if (isCompoundCard(card)) {
return false;
}
//其他单字牌可以正常操作
return true;
}
/**
*
*/
/**
*
* @param card ID
* @return
*/
public static boolean isCompoundCard(int card) {
return (card >= 901 && card <= 908) || (card >= 701 && card <= 703);
}
/**
*
*/
public static boolean isKan(List<Integer> cards) {
if (cards.size() != 3) {
return false;
}
//不能有复字牌
for (int card : cards) {
if (isCompoundCard(card)) {
return false;
}
}
//三张必须相同
return cards.get(0).intValue() == cards.get(1).intValue() && cards.get(1).intValue() == cards.get(2).intValue();
}
/**
*
*/
public static boolean isGang(List<Integer> cards) {
if (cards.size() != 4) {
return false;
}
//统计每种牌的数量
Map<Integer, Integer> countMap = new HashMap<>();
for (int card : cards) {
countMap.put(card, countMap.getOrDefault(card, 0) + 1);
}
//四张相同的单字牌
if (countMap.size() == 1) {
int card = cards.get(0);
return !isCompoundCard(card);
}
//三张单字牌 + 一张复字牌
if (countMap.size() == 2) {
boolean hasCompound = false;
boolean hasThreeSame = false;
for (Map.Entry<Integer, Integer> entry : countMap.entrySet()) {
if (isCompoundCard(entry.getKey())) {
hasCompound = true;
}
if (entry.getValue() == 3) {
hasThreeSame = true;
}
}
return hasCompound && hasThreeSame;
}
return false;
}
/**
*
* @param allCards 19
* @param chowGroups
* @param pongGroups
* @param gangGroups
* @return
*/
public HuResult checkWin(List<Integer> allCards, List<List<Integer>> chowGroups, List<List<Integer>> pongGroups, List<List<Integer>> gangGroups) {
if (allCards.size() != 19) {
return new HuResult(false, "牌数不是 19 张");
}
//五句 + 两个半搭子
HuResult result1 = checkWinType1(allCards, chowGroups, pongGroups, gangGroups);
if (result1.isWin() && result1.getTotalXi() >= 11) {
return result1;
}
//六句 + 任意一字
HuResult result2 = checkWinType2(allCards, chowGroups, pongGroups, gangGroups);
if (result2.isWin() && result2.getTotalXi() >= 11) {
return result2;
}
//两种形式都不符合 返回失败原因
String msg = "不符合胡牌条件";
if (result1.isWin() && result1.getTotalXi() < 11) {
msg = "息数不足 11 息(当前:" + result1.getTotalXi() + "息)";
} else if (result2.isWin() && result2.getTotalXi() < 11) {
msg = "息数不足 11 息(当前:" + result2.getTotalXi() + "息)";
}
return new HuResult(false, msg);
}
/**
* +
*/
private HuResult checkWinType1(List<Integer> allCards, List<List<Integer>> chowGroups, List<List<Integer>> pongGroups, List<List<Integer>> gangGroups) {
//已组成的句子数量
int sentenceCount = chowGroups.size() + pongGroups.size() + gangGroups.size();
if (sentenceCount != 5) {
return new HuResult(false, "句子数量不是 5 个");
}
//计算剩余牌是否构成两个半搭子
int usedCards = sentenceCount * 3;
int remaining = allCards.size() - usedCards;
if (remaining != 4) {
return new HuResult(false, "剩余牌数不是 4 张");
}
//提取剩余的 4 张牌
List<Integer> remainingCards = new ArrayList<>();
List<Integer> usedCardList = new ArrayList<>();
//添加所有已使用的牌
for (List<Integer> group : chowGroups) {
usedCardList.addAll(group);
}
for (List<Integer> group : pongGroups) {
usedCardList.addAll(group);
}
for (List<Integer> group : gangGroups) {
usedCardList.addAll(group);
}
//找出未使用的牌
Map<Integer, Integer> cardCountMap = new HashMap<>();
for (int card : allCards) {
cardCountMap.put(card, cardCountMap.getOrDefault(card, 0) + 1);
}
for (int card : usedCardList) {
cardCountMap.put(card, cardCountMap.get(card) - 1);
}
for (Map.Entry<Integer, Integer> entry : cardCountMap.entrySet()) {
for (int i = 0; i < entry.getValue(); i++) {
remainingCards.add(entry.getKey());
}
}
//检查4张牌是否能组成两个半搭子每半搭 2 张)
if (remainingCards.size() != 4) {
return new HuResult(false, "无法提取 4 张剩余牌");
}
//尝试所有可能的两两分组
boolean canFormTwoHalfCombos = false;
List<Integer> combo1 = Arrays.asList(remainingCards.get(0), remainingCards.get(1));
List<Integer> combo2 = Arrays.asList(remainingCards.get(2), remainingCards.get(3));
if (isValidHalfCombo(combo1) && isValidHalfCombo(combo2)) {
canFormTwoHalfCombos = true;
}
if (!canFormTwoHalfCombos) {
combo1 = Arrays.asList(remainingCards.get(0), remainingCards.get(2));
combo2 = Arrays.asList(remainingCards.get(1), remainingCards.get(3));
if (isValidHalfCombo(combo1) && isValidHalfCombo(combo2)) {
canFormTwoHalfCombos = true;
}
}
if (!canFormTwoHalfCombos) {
combo1 = Arrays.asList(remainingCards.get(0), remainingCards.get(3));
combo2 = Arrays.asList(remainingCards.get(1), remainingCards.get(2));
if (isValidHalfCombo(combo1) && isValidHalfCombo(combo2)) {
canFormTwoHalfCombos = true;
}
}
if (!canFormTwoHalfCombos) {
return new HuResult(false, "剩余 4 张牌无法组成两个有效半搭子");
}
//计算总息数
int totalXi = calculateTotalXiFromGroups(chowGroups, pongGroups, gangGroups, Arrays.asList(combo1, combo2), 0);
HuResult result = new HuResult(true, "五句 + 两半搭胡牌", totalXi);
return result;
}
/**
* +
*/
private HuResult checkWinType2(List<Integer> allCards, List<List<Integer>> chowGroups, List<List<Integer>> pongGroups, List<List<Integer>> gangGroups) {
int sentenceCount = chowGroups.size() + pongGroups.size() + gangGroups.size();
if (sentenceCount != 6) {
return new HuResult(false, "句子数量不是 6 个");
}
int usedCards = sentenceCount * 3;
int remaining = allCards.size() - usedCards;
if (remaining != 1) {
return new HuResult(false, "剩余牌数不是 1 张");
}
//提取剩余的 1 张牌
List<Integer> usedCardList = new ArrayList<>();
for (List<Integer> group : chowGroups) {
usedCardList.addAll(group);
}
for (List<Integer> group : pongGroups) {
usedCardList.addAll(group);
}
for (List<Integer> group : gangGroups) {
usedCardList.addAll(group);
}
Map<Integer, Integer> cardCountMap = new HashMap<>();
for (int card : allCards) {
cardCountMap.put(card, cardCountMap.getOrDefault(card, 0) + 1);
}
for (int card : usedCardList) {
cardCountMap.put(card, cardCountMap.get(card) - 1);
}
int singleCard = 0;
for (Map.Entry<Integer, Integer> entry : cardCountMap.entrySet()) {
if (entry.getValue() > 0) {
singleCard = entry.getKey();
break;
}
}
if (singleCard == 0) {
return new HuResult(false, "无法提取单张牌");
}
//计算总息数
int totalXi = calculateTotalXiFromGroups(chowGroups, pongGroups, gangGroups, new ArrayList<>(), singleCard);
return new HuResult(true, "六句 + 一字胡牌", totalXi);
}
/**
* 2
*/
private boolean isValidHalfCombo(List<Integer> combo) {
if (combo.size() != 2) {
return false;
}
int card1 = combo.get(0);
int card2 = combo.get(1);
//对子是有效的半搭子
if (card1 == card2) {
return true;
}
//特殊组合:上大、上人、福禄、福寿
if ((card1 == SPECIAL_SHANG && (card2 == SUB_SPECIAL_DA || card2 == SUB_SPECIAL_REN)) ||
(card2 == SPECIAL_SHANG && (card1 == SUB_SPECIAL_DA || card1 == SUB_SPECIAL_REN))) {
return true;
}
if ((card1 == SPECIAL_FU && isFuLuShouRelated(card2)) ||
(card2 == SPECIAL_FU && isFuLuShouRelated(card1))) {
return true;
}
//大人组合
if ((card1 == SUB_SPECIAL_DA && card2 == SUB_SPECIAL_REN) ||
(card2 == SUB_SPECIAL_DA && card1 == SUB_SPECIAL_REN)) {
return true;
}
return false;
}
/**
*
*/
private int calculateTotalXiFromGroups(List<List<Integer>> chowGroups, List<List<Integer>> pongGroups, List<List<Integer>> gangGroups, List<List<Integer>> halfCombos, int singleCard) {
int totalXi = 0;
//吃
for (List<Integer> cards : chowGroups) {
totalXi += getChowXi(cards);
}
//碰
for (List<Integer> group : pongGroups) {
if (!group.isEmpty()) {
totalXi += getPongXi(group.get(0));
}
}
//杠
for (List<Integer> group : gangGroups) {
if (!group.isEmpty()) {
totalXi += getGangXi(group.get(0));
}
}
//半搭子
if (halfCombos.size() == 2) {
totalXi += calculateHalfComboXi(halfCombos);
}
//单张牌
if (singleCard != 0) {
totalXi += calculateSingleCardXi(singleCard);
}
return totalXi;
}
/**
*
* 寿/
* @param actionRecords
* @return
*/
public int calculateXiFromActions(List<ActionRecord> actionRecords) {
int totalXi = 0;
for (ActionRecord record : actionRecords) {
switch (record.type) {
case PONG:
totalXi += getPongXi(record.card);
break;
case CHOW:
totalXi += getChowXi(record.cards);
break;
case GANG:
totalXi += getGangXi(record.card);
break;
}
}
return totalXi;
}
/**
*
*/
public static class ActionRecord {
public ActionType type;
public int card;
public List<Integer> cards;
public ActionRecord(ActionType type, int card) {
this.type = type;
this.card = card;
}
public ActionRecord(ActionType type, List<Integer> cards) {
this.type = type;
this.cards = cards;
}
}
/**
*
*/
public enum ActionType {
PONG, //碰
CHOW, //吃
GANG //杠
}
/**
*
*/
public static class HuResult {
private boolean win;
private String message;
private int totalXi;
public HuResult(boolean win, String message) {
this.win = win;
this.message = message;
this.totalXi = 0;
}
public HuResult(boolean win, String message, int totalXi) {
this.win = win;
this.message = message;
this.totalXi = totalXi;
}
public boolean isWin() { return win; }
public String getMessage() { return message; }
public int getTotalXi() { return totalXi; }
public void setTotalXi(int xi) { this.totalXi = xi; }
}
}