1.修复红中机器人加入房间不准备问题

2.修复两真人玩家会导致线程占用问题
master
zhouwei 2026-03-06 11:54:52 +08:00
parent 8e888698e6
commit 79637a3c82
4 changed files with 354 additions and 142 deletions

View File

@ -34,6 +34,9 @@ public class Config {
//==================== 游戏服务器配置 ====================
/** 游戏服务器主机地址 */
/*public static final String GAME_SERVER_HOST = "8.134.76.43";
public static final String DEFAULT_GROUP_ID = "762479";*/
public static final String DEFAULT_GROUP_ID = "426149";
public static final String GAME_SERVER_HOST = "127.0.0.1";
/** 游戏服务器端口 */
@ -45,7 +48,5 @@ public class Config {
/** 默认PID */
public static final String DEFAULT_PID = "22";
/** 默认群组ID */
public static final String DEFAULT_GROUP_ID = "330800";
}

View File

@ -7,9 +7,8 @@ import com.taurus.core.entity.ITObject;
import com.taurus.core.entity.TObject;
import com.taurus.core.plugin.redis.Redis;
import com.taurus.core.routes.ActionKey;
import com.taurus.core.util.Logger;
import com.taurus.permanent.data.Session;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import redis.clients.jedis.Jedis;
import robot.mj.info.RobotUser;
import robot.mj.thread.ThreadPoolConfig;
@ -31,7 +30,7 @@ import static robot.mj.thread.ThreadPoolConfig.scheduleDelay;
* -
*/
public class EXGameController extends GameController {
private static final Logger log = LoggerFactory.getLogger(EXGameController.class);
private static final Logger log = Logger.getLogger(EXGameController.class);
private static final RobotConnectionManager robotConnectionManager = new RobotConnectionManager();
@ -238,61 +237,60 @@ public class EXGameController extends GameController {
int robotId = params.getInt("robotid");
String roomId = params.getString("roomid");
int groupId = params.getInt("groupid");
//检查机器人是否已经在房间中
RobotUser existingUser = getRobotRoomInfo(String.valueOf(robotId));
if (existingUser != null && existingUser.getCurrentRoomId() > 0) {
String existingConnecId = existingUser.getCurrentRoomId() + "_" + robotId;
log.warn("机器人{}已在房间{}中connecId: {}", robotId, existingUser.getCurrentRoomId(), existingConnecId);
//检查现有连接状态
TaurusClient existingClient = existingUser.getClient();
if (existingClient == null || !existingClient.isConnected()) {
log.warn("现有连接不健康,准备清理并重新加入");
robotConnectionManager.disconnectFromGameServer(existingConnecId);
String lockKey = "room_lock:" + roomId;
synchronized (lockKey.intern()) {
if (checkRobotInRoomRedis(roomId, String.valueOf(robotId))) {
log.info("机器人{"+robotId+"}已在房间{"+roomId+"}中Redis 中存在),直接允许加入");
} else {
log.info("现有连接健康,跳过重复加入");
//返回成功响应
ITObject response = TObject.newInstance();
response.putString("status", "success");
response.putString("message", "机器人已在房间中");
MainServer.instance.sendResponse(gid, 0, response, session);
return;
}
}
//检查Redis中该房间是否真的包含当前机器人
if (!checkRobotInRoomRedis(roomId, String.valueOf(robotId))) {
//Redis中不存在该机器人 清理本地可能的错误映射
List<RobotUser> robotUsers = getRobotUsersByRoomId(Integer.parseInt(roomId));
if (!robotUsers.isEmpty()) {
synchronized (robotUsers) {
RobotUser robotUser = robotUsers.get(0);
log.error("房间{}中Redis未找到机器人{},但本地映射存在{}", roomId, robotId, robotId);
robotRoomMapping.remove(robotUser.getConnecId());
robotRoomMapping.remove(robotUser.getRobotId());
}
}
} else {
//Redis中存在该机器人 检查是否是不同机器人的冲突
List<RobotUser> robotUsers = getRobotUsersByRoomId(Integer.parseInt(roomId));
if (!robotUsers.isEmpty()) {
synchronized (robotUsers) {
RobotUser robotUser = robotUsers.get(0);
int existingRobotId = Integer.parseInt(robotUser.getRobotId());
if (robotId != existingRobotId) {
//不同机器人的冲突
log.error("房间{}中Redis已存在机器人{},当前机器人{}不执行加入逻辑", roomId, existingRobotId, robotId);
RobotUser existingRobotUser = getRobotRoomInfo(String.valueOf(robotId));
if (existingRobotUser != null && existingRobotUser.getCurrentRoomId() == Integer.parseInt(roomId)) {
log.info("机器人{"+robotId+"}已在房间{"+roomId+"}中(本地映射存在),直接允许加入");
} else {
if (isPlayerIdConflictInRoom(roomId, robotId)) {
log.warn("检测到机器人{"+robotId+"}与房间{"+roomId+"}中的真人玩家 ID 冲突,拒绝加入");
ITObject errorResponse = TObject.newInstance();
errorResponse.putString("status", "failed");
errorResponse.putString("message", "机器人 ID 与房间内玩家冲突");
MainServer.instance.sendResponse(gid, 1, errorResponse, session);
return;
}
}
}
//检查Redis中该房间是否真的包含当前机器人
if (!checkRobotInRoomRedis(roomId, String.valueOf(robotId))) {
//Redis中不存在该机器人 清理本地可能的错误映射
List<RobotUser> robotUsers = getRobotUsersByRoomId(Integer.parseInt(roomId));
if (!robotUsers.isEmpty()) {
synchronized (robotUsers) {
RobotUser robotUser = robotUsers.get(0);
log.warn("房间{"+roomId+"}中Redis未找到机器人{"+robotId+"},但本地映射存在{"+robotUser.getRobotId()+"},清理本地映射");
robotRoomMapping.remove(robotUser.getConnecId());
robotRoomMapping.remove(robotUser.getRobotId());
}
}
} else {
//Redis中存在该机器人 检查是否是不同机器人的冲突
List<RobotUser> robotUsers = getRobotUsersByRoomId(Integer.parseInt(roomId));
if (!robotUsers.isEmpty()) {
synchronized (robotUsers) {
RobotUser robotUser = robotUsers.get(0);
int existingRobotId = Integer.parseInt(robotUser.getRobotId());
if (robotId != existingRobotId) {
//不同机器人的冲突
log.warn("房间{"+roomId+"}中Redis已存在机器人{"+existingRobotId+"},当前机器人{"+robotId+"}不执行加入逻辑");
return;
}
}
}
}
log.info("225 开始进房间room:{"+roomId+"} robot:{"+robotId+"}");
//加入房间
joinRoomCommon(robotId, roomId, groupId, params);
log.info("225 已进入房间准备成功room:{"+roomId+"} robot:{"+robotId+"}");
}
log.info("225开始进房间: room:{} robot:{}", roomId, robotId);
//加入房间
joinRoomCommon(robotId, roomId, groupId, params);
log.info("225已进入房间准备成功: room:{} robot:{}", roomId, robotId);
}
/**
@ -302,10 +300,10 @@ public class EXGameController extends GameController {
public void webGroupActive(Session session, ITObject params, int gid) {
int robotId = params.getInt("robotid");
String roomId = params.getString("roomid");
log.info("226开始进房间 room: {} robot: {}", roomId, robotId);
log.info("226开始进房间 room: {"+roomId+"} robot:{"+robotId+"}");
//加入房间
joinRoomCommon(params.getInt("robotid"), params.getString("roomid"), params.getInt("groupid"), params);
log.info("226已进入房间准备成功: room:{} robot:{}", roomId, robotId);
log.info("226已进入房间准备成功 room: {"+roomId+"} robot:{"+robotId+"}");
}
/**
@ -332,12 +330,12 @@ public class EXGameController extends GameController {
return;
}
log.info("重启后开始进房间: room:{}robot:{}", robotUser.getCurrentRoomId(), robotUser.getRobotId());
log.info("重启后开始进房间: room:{"+robotUser.getCurrentRoomId()+"}robot:{"+robotUser.getRobotId()+"}");
ITObject params = new TObject();
params.putString("session", "{user}:" + robotUser.getRobotId() + "," + robotSession);
//加入房间
joinRoomCommon(Integer.parseInt(robotUser.getRobotId()), String.valueOf(robotUser.getCurrentRoomId()), Integer.parseInt(robotUser.getRobotGroupid()), params);
log.info("重启后已进入房间准备成功: room:{} robot:{}", robotUser.getCurrentRoomId(), robotUser.getRobotId());
log.info("重启后已进入房间准备成功: room:{"+robotUser.getCurrentRoomId()+"}robot:{"+robotUser.getRobotId()+"}");
} catch (Exception e) {
log.error("重启后进房间时发生错误", e);
} finally {
@ -354,22 +352,22 @@ public class EXGameController extends GameController {
Jedis jedis2 = Redis.use("group1_db2").getJedis();
try {
Set<String> robotTokens = jedis0.smembers("{user}:" + robotId + "_token");
String robotSession = null;
String robotSession = robotTokens.stream().filter(jedis0::exists).findFirst().orElse(null);
for (String token : robotTokens) {
if (jedis0.exists(token)) {
robotSession = token;
break;
}
}
log.info("开始进房间: room:{}robot:{}", roomId, robotId);
log.info("开始进房间: {user}:{}", robotId);
log.info("开始进房间room:{"+roomId+"}");
log.info("开始进房间:{user}:{"+robotId+"}");
//建立 TCP 连接
TaurusClient client = getCsMjGameServerConnection(roomId + "_" + robotId);
GroupRoomBusiness.joinRoom(groupId, "room:" + roomId, "{user}:" + robotId, null);
//机器人房间映射关系
if (client == null) {
log.error("机器人{"+robotId+"}连接游戏服务器失败connecId:{"+roomId + "_" + robotId+"}");
return;
}
ITObject joinResult = GroupRoomBusiness.joinRoom(groupId, "room:" + roomId, "{user}:" + robotId, null);
log.info("GroupRoomBusiness.joinRoom 结果robotId:{"+robotId+"}, roomId:{"+roomId+"}, result:{"+joinResult+"}");
log.info("机器人{"+robotId+"}准备发送 JOIN_ROOM_CS(1002) 协议");
RobotUser robotUser = getRobotRoomInfo(String.valueOf(robotId));
String connecId = roomId + "_" + robotId;
if (robotUser.getCurrentRoomId() == 0) {
@ -377,56 +375,158 @@ public class EXGameController extends GameController {
robotUser.setClient(client);
robotUser.setConnecId(connecId);
}
//先不放入映射 等确认加入成功后再放入
//robotRoomMapping.put(robotUser.getConnecId(), robotUser);
robotRoomMapping.remove(robotUser.getRobotId());
//非阻塞延迟替代Thread.sleep
scheduleDelay(() -> {
}, 2, TimeUnit.SECONDS);
params.putString("session", "{user}:" + robotId + "," + robotSession);
//发送加入房间请求到game_mj_cs
//发送 JOIN_ROOM_CS(1002) 到 game_mj_cs
client.send(Config.JOIN_ROOM_CS, params, response -> {
//成功响应后才建立映射关系
robotRoomMapping.put(robotUser.getConnecId(), robotUser);
robotConnectionManager.reconnectToGameServer(response, robotUser, client);
try {
log.info("JOIN_ROOM_CS(1002) 响应:{"+response+"}");
// 检查响应是否成功
if (response == null || response.messageData == null || response.messageData.param == null) {
log.error("机器人{"+robotId+"}加入房间{"+roomId+"}失败game_mj_cs 返回 null");
cleanupFailedRobot(robotUser, connecId, roomId);
return;
}
ITObject responseParam = response.messageData.param;
int responseCode = responseParam.containsKey("code") ? responseParam.getInt("code") : 0;
if (responseCode != 0) {
log.error("机器人{"+robotId+"}加入房间{"+roomId+"}失败game_mj_cs 返回错误码{"+responseCode+"}, response:{"+response+"}");
cleanupFailedRobot(robotUser, connecId, roomId);
return;
}
//1002 响应成功后,添加短暂延迟等待服务器将机器人加入 Redis
scheduleDelay(() -> {
try {
//验证机器人是否真的进入了房间(检查 Redis
if (!checkRobotInRoomRedis(roomId, String.valueOf(robotId))) {
log.error("机器人{"+robotId+"}加入房间{"+roomId+"}失败1002 响应成功但 Redis 中未找到机器人,清理资源");
cleanupFailedRobot(robotUser, connecId, roomId);
return;
}
log.info("机器人{"+robotId+"}Redis 验证成功,建立映射关系");
//成功响应后才建立映射关系
synchronized (robotRoomMapping) {
robotRoomMapping.put(robotUser.getConnecId(), robotUser);
}
log.info("机器人{"+robotId+"}已成功加入房间{"+roomId+"},建立映射关系");
//发送准备协议
scheduleDelay(() -> {
try {
if (client != null && client.isConnected()) {
client.send(Config.GAME_READY_CS, params, readyResponse -> {
try {
log.info("GAME_READY 响应:{"+readyResponse+"}");
//设置准备状态
robotUser.setStatus(ROBOTEventType.ROBOT_INTOROOM_READY);
robotConnectionManager.setSessionAndToken("{user}:" + robotId, robotSession, robotUser.getConnecId());
//标记机器人为可用状态
jedis2.hset("gallrobot", String.valueOf(robotUser.getRobotId()), "1");
robotUser.setIntoRoomTime(robotConnectionManager.getTime());
log.info("机器人{"+robotId+"}准备成功,房间:{"+roomId+"}");
} catch (Exception e) {
log.error("机器人{"+robotId+"}设置准备状态失败"+ e);
cleanupFailedRobot(robotUser, connecId, roomId);
}
});
}
} catch (Exception e) {
log.error("机器人{"+robotId+"}发送准备协议失败"+ e);
cleanupFailedRobot(robotUser, connecId, roomId);
}
}, 1000, TimeUnit.MILLISECONDS);
} catch (Exception e) {
log.error("机器人{"+robotId+"}Redis 验证失败"+ e);
cleanupFailedRobot(robotUser, connecId, roomId);
}
}, 500, TimeUnit.MILLISECONDS);
} catch (Exception e) {
log.error("处理 JOIN_ROOM_CS 响应时发生异常", e);
cleanupFailedRobot(robotUser, connecId, roomId);
}
});
log.info("已进入房间成功: {}", connecId);
Thread.sleep(1000);
if (client.isConnected()) {
client.send(Config.GAME_READY_CS, params, response -> {
log.info("1003: {}", response);
});
jedis2.hset("gallrobot", String.valueOf(robotUser.getRobotId()), "1");
robotUser.setStatus(ROBOTEventType.ROBOT_INTOROOM_READY);
robotConnectionManager.setSessionAndToken("{user}:" + robotId, robotSession, robotUser.getConnecId());
}
//添加超时检查机制
log.info("已进入房间成功:{"+robotUser.getConnecId()+"}");
/*//添加超时检查机制15 秒)
CompletableFuture.runAsync(() -> {
try {
//定时任务替代Thread.sleep
//定时任务替代 Thread.sleep
scheduleDelay(() -> {
//15秒后还没有建立映射关系 加入可能失败
if (robotRoomMapping.get(robotUser.getConnecId()) == null) {
log.info("机器人{{}}加入房间{{}}超时,清理临时状态", robotId, roomId);
robotConnectionManager.disconnectFromGameServer(connecId);
//15 秒后还没有建立映射关系或状态不是准备状态,说明加入失败
RobotUser currentUser = robotRoomMapping.get(connecId);
if (currentUser == null || currentUser.getStatus() != ROBOTEventType.ROBOT_INTOROOM_READY) {
log.warn("机器人{}加入房间{}超时15 秒),清理临时状态", robotId, roomId);
cleanupFailedRobot(robotUser, connecId, roomId);
}
}, 15, TimeUnit.SECONDS);
} catch (Exception e) {
log.error("机器人加入房间超时", e);
log.error("机器人{}加入房间超时检查异常", robotId, e);
}
}, ThreadPoolConfig.getBusinessThreadPool());//指定自定义线程池
robotUser.setIntoRoomTime(robotConnectionManager.getTime());
log.info("已进入房间成功: {}", robotUser.getConnecId());
}, ThreadPoolConfig.getBusinessThreadPool());*/
log.info("已进入房间准备成功:{"+robotUser.getConnecId()+"}");
} catch (Exception e) {
log.error("机器人加入房间失败", e);
log.error("加入房间时发生错误", e);
//发生异常时清理资源
String failedConnecId = roomId + "_" + robotId;
cleanupFailedRobot(null, failedConnecId, roomId);
} finally {
jedis0.close();
jedis2.close();
}
}
/**
*
*/
private void cleanupFailedRobot(RobotUser robotUser, String connecId, String roomId) {
try {
String robotId = robotUser != null ? robotUser.getRobotId() : "unknown";
log.info("开始清理失败机器人资源robotId:{"+robotId+"}, connecId:{"+connecId+"}, roomId:{"+roomId+"}");
// 清理映射关系
if (robotUser != null) {
robotRoomMapping.remove(robotUser.getConnecId());
robotRoomMapping.remove(robotUser.getRobotId());
} else {
robotRoomMapping.remove(connecId);
if (connecId != null && connecId.contains("_")) {
String[] parts = connecId.split("_");
if (parts.length >= 2) {
robotRoomMapping.remove(parts[1]);
}
}
}
// 断开 TCP 连接
TaurusClient client = robotUser != null ? robotUser.getClient() : null;
if (client != null && client.isConnected()) {
client.killConnection();
log.info("已清理失败机器人{"+robotId+"}的 TCP 连接");
}
// 通知连接管理器清理资源
robotConnectionManager.disconnectFromGameServer(connecId);
log.info("完成失败机器人资源的清理connecId:{"+connecId+"}, roomId:{"+roomId+"}");
} catch (Exception e) {
log.error("清理失败机器人资源时发生异常", e);
}
}
/**
* ID
@ -474,7 +574,7 @@ public class EXGameController extends GameController {
lastAccessTime.remove(removedUser.getConnecId());
}
log.info("已删除机器人房间信息: {}", robotId);
log.info("已删除机器人房间信息: {"+robotId+"}");
}
/**
@ -500,7 +600,7 @@ public class EXGameController extends GameController {
for (String connecId : expiredConnections) {
RobotUser robotUser = robotRoomMapping.get(connecId);
if (robotUser != null) {
log.info("清理超时连接{}已超时,, 机器人ID: {}", connecId, robotUser.getRobotId());
log.info("清理超时连接{"+connecId+"}已超时,, 机器人ID: {"+robotUser.getRobotId()+"}");
robotConnectionManager.disconnectFromGameServer(connecId);
}
robotRoomMapping.remove(connecId);
@ -508,7 +608,7 @@ public class EXGameController extends GameController {
}
if (!expiredConnections.isEmpty()) {
log.info("本次清理了 {} 个超时连接", expiredConnections.size());
log.info("本次清理了 {"+expiredConnections.size()+"} 个超时连接");
}
}
@ -518,9 +618,9 @@ public class EXGameController extends GameController {
*/
public static TaurusClient getCsMjGameServerConnection(String connecId) {
TaurusClient taurusClient = robotConnectionManager.getGameClient(connecId);
log.info("根据机器人ID和连接ID获取红中麻将游戏服务器连接 connecId: {}", connecId);
log.info("根据机器人ID和连接ID获取红中麻将游戏服务器连接 connecId: {"+connecId+"}");
if (taurusClient != null) {
log.info("成功获取游戏服务器连接connecId: {}", connecId);
log.info("成功获取游戏服务器连接connecId: {"+connecId+"}");
return taurusClient;
}
taurusClient = robotConnectionManager.connectToGameServer(connecId);
@ -555,11 +655,88 @@ public class EXGameController extends GameController {
}
return false;
} catch (Exception e) {
log.error("检查Redis房间玩家信息时发生错误roomId: {}, robotId: {}", roomId, robotId, e);
log.error("检查Redis房间玩家信息时发生错误roomId: {"+roomId+"}, robotId: {"+robotId+"}"+ e);
return false;
} finally {
jedis.close();
}
}
/**
* ID
*/
private boolean isPlayerIdConflictInRoom(String roomId, int robotId) {
Jedis jedis = Redis.use().getJedis();
Jedis jedis2 = Redis.use("group1_db2").getJedis();
try {
//查询该房间的玩家信息
String playersStr = jedis.hget("room:" + roomId, "players");
if (playersStr == null || playersStr.equals("[]")) {
log.info("房间{"+roomId+"}为空,机器人{"+robotId+"}可以加入");
return false;
}
String players = playersStr.substring(1, playersStr.length() - 1);
String[] playerIds = players.split(",");
//统计房间中的真人数量和机器人数量
int realPlayerCount = 0;
int robotCount = 0;
boolean hasSameRobot = false;
for (String playerIdStr : playerIds) {
try {
int playerId = Integer.parseInt(playerIdStr.trim());
String robotData = jedis2.hget("{robot}:" + playerId, "password");
boolean isRobot = (robotData != null);
if (isRobot) {
robotCount++;
//检查是否是相同的机器人 ID
if (playerId == robotId) {
hasSameRobot = true;
}
} else {
realPlayerCount++;
}
} catch (NumberFormatException e) {
log.error("解析玩家 ID 失败:"+playerIdStr);
}
}
if (hasSameRobot) {
log.info("房间{"+roomId+"}中已有相同机器人{"+robotId+"},允许重复加入");
return false;
}
if (realPlayerCount >= 2) {
log.warn("房间{"+roomId+"}中已有{"+realPlayerCount+"}个真人玩家,拒绝机器人{"+robotId+"}加入");
return true;
}
if (realPlayerCount == 1) {
if (robotCount == 0) {
log.info("房间{"+roomId+"}中有 1 个真人玩家,允许第一个机器人{"+robotId+"}加入陪打");
return false;
}
log.info("房间{"+roomId+"}中已有 1 个真人 +1 个机器人,拒绝额外机器人{"+robotId+"}");
return true;
}
if (robotCount >= 2) {
log.warn("房间{"+roomId+"}中已有{"+robotCount+"}个机器人,不再添加新机器人{"+robotId+"}");
return true;
}
log.info("房间{"+roomId+"}当前状态:真人{"+realPlayerCount+"}人,机器人{"+robotCount+"}个,允许机器人{"+robotId+"}加入");
return false;
} catch (Exception e) {
log.error("检查房间人数时发生异常roomId:{"+roomId+"}, robotId:{"+robotId+"}" + e);
return false;
} finally {
jedis.close();
jedis2.close();
}
}
}

View File

@ -32,8 +32,8 @@ import static robot.mj.thread.ThreadPoolConfig.scheduleDelay;
*/
public class RobotConnectionManager {
private final Map<String, HuNanHongZhong> huNanHongZhongInstances = new ConcurrentHashMap<>();
private static final Logger log = LoggerFactory.getLogger(RobotConnectionManager.class);
private static final Map<String, HuNanHongZhong> huNanHongZhongInstances = new ConcurrentHashMap<>();
//记录活跃连接 用于资源清理判断
private static final Set<String> activeConnections = ConcurrentHashMap.newKeySet();
@ -41,7 +41,7 @@ public class RobotConnectionManager {
//记录连接创建时间
private static final Map<String, Long> connectionCreationTime = new ConcurrentHashMap<>();
//连接最大生存时间5分钟)
//连接最大生存时间5 分钟)
private static final long MAX_CONNECTION_LIFETIME = 5 * 60 * 1000;
private final EXGameController exGameController;
@ -97,9 +97,13 @@ public class RobotConnectionManager {
*/
public TaurusClient connectToGameServer(String connecId) {
try {
//创建Taurus客户端
TaurusClient client = new TaurusClient(host + ":" + port, "game", TaurusClient.ConnectionProtocol.Tcp);
int index = connecId.lastIndexOf("_");
String robotId = connecId.substring(index + 1);
String clientId = "robot_" + connecId;
//创建Taurus客户端
TaurusClient client = new TaurusClient(host + ":" + port, clientId, TaurusClient.ConnectionProtocol.Tcp);
//设置事件监听器
setupEventListeners(client, connecId);
@ -240,8 +244,16 @@ public class RobotConnectionManager {
*/
public void reconnectToGameServer(MessageResponse response, RobotUser robotUser, TaurusClient client) {
String connecId = robotUser.getCurrentRoomId()+"_"+robotUser.getRobotId();
//先设置机器人状态为准备状态
robotUser.setStatus(ROBOTEventType.ROBOT_INTOROOM_READY);
if(client.isConnected()){
try {
log.info(String.valueOf(response.messageData.param));
if (response.messageData.param==null) {
log.info("警告reconnectToGameServer 重连时未获取到参数");
return;
}
ITObject obj = response.messageData.param.getTObject("tableInfo");
ITObject reloadInfo = response.messageData.param.getTObject("reloadInfo");
if (obj != null) {
@ -323,12 +335,22 @@ public class RobotConnectionManager {
try {
currentInstance.outCard(client);
log.info("断线重连后成功执行出牌操作");
//出牌成功后,根据是否有手牌判断状态
if (hcard.size() > 0) {
robotUser.setStatus(ROBOTEventType.ROBOT_INTOROOM_WORKING);
}
} catch (Exception e) {
log.error("断线重连后执行出牌操作时发生异常", e);
//即使出牌失败,也要确保连接状态正确
//出牌失败,保持在准备状态或设置为工作状态
try {
if (robotUser != null) {
robotUser.setStatus(ROBOTEventType.ROBOT_INTOROOM_READY);
//如果有手牌,说明还在游戏中,设置为工作状态
if (hcard.size() > 0) {
robotUser.setStatus(ROBOTEventType.ROBOT_INTOROOM_WORKING);
} else {
//无手牌,保持在准备状态
robotUser.setStatus(ROBOTEventType.ROBOT_INTOROOM_READY);
}
}
} catch (Exception statusEx) {
log.error("更新机器人状态时发生异常", statusEx);
@ -443,11 +465,12 @@ public class RobotConnectionManager {
//玩家加入房间
else if ("2001".equalsIgnoreCase(command)) {
scheduleDelay(() -> {
Jedis jedis = Redis.use().getJedis();
try {
String roomKey = String.valueOf(robotUser.getCurrentRoomId());
//查询该房间的玩家信息
String playersStr = jedis0.hget("room:"+roomKey, "players");
String playersStr = jedis.hget("room:"+roomKey, "players");
if (!playersStr.equals("[]")) {
String players = playersStr.substring(1, playersStr.length() - 1);
String[] playerIds = players.split(",");
@ -471,6 +494,11 @@ public class RobotConnectionManager {
}
} catch (Exception e) {
log.error("处理玩家加入房间检查时发生异常", e);
} finally {
//确保Jedis连接关闭
if (jedis != null) {
jedis.close();
}
}
}, 6, TimeUnit.SECONDS);
log.info("玩家{"+ robotUser.getCurrentRoomId()+"}加入房间:"+ param);

View File

@ -23,8 +23,6 @@ import static robot.mj.thread.ThreadPoolConfig.getBusinessThreadPool;
public class HuNanHongZhong {
private static final Logger log = LoggerFactory.getLogger(HuNanHongZhong.class);
public int hongZhongCard = 0;
//红中麻将手牌
private final List<Integer> hongZhongCardInhand = new ArrayList<>();
@ -32,13 +30,16 @@ public class HuNanHongZhong {
private final List<Integer> hongZhongchuguopai = new ArrayList<>();
// 玩家座位号
public int seat = 0;
private int seat = 0;
public int playerId = 0;
private int playerId = 0;
// 会话标识
// 当前出的牌
private int hongZhongCard = 0;
// 会话标识 - 改为实例变量
public String session = "";
// 访问令牌
// 访问令牌 - 改为实例变量
public String token = "";
private static HongZhongSuanFaTest hongZhongSuanFaTest = new HongZhongSuanFaTest();
@ -53,29 +54,41 @@ public class HuNanHongZhong {
public List<Integer> getChuGuoCardInhand() {
return hongZhongchuguopai;
}
public int getSeat() {
return seat;
}
public void setSeat(int seat) {
this.seat = seat;
}
public int getPlayerId() {
return playerId;
}
public void setPlayerId(int playerId) {
this.playerId = playerId;
}
public int getHongZhongCard() {
return hongZhongCard;
public String getSession() {
return session;
}
public void setSession(String session) {
this.session = session;
}
public void setHongZhongCard(int hongZhongCard) {
this.hongZhongCard = hongZhongCard;
public String getToken() {
return token;
}
public void setToken(String token) {
this.token = token;
}
public HongZhongSuanFaTest getHongZhongSuanFaTest() {
return hongZhongSuanFaTest;
}
@ -199,9 +212,8 @@ public class HuNanHongZhong {
if (param == null) {
return null;
}
//使用实例变量
setHongZhongCard(param.getInt("card"));
log.info("出牌广播:{}", getHongZhongCard());
hongZhongCard = param.getInt("card");
log.info("出牌广播: {}", hongZhongCard);
log.info("座位号:{}的用户出牌:{}", param.getInt("seat"), param.getInt("card"));
}
return null;
@ -291,16 +303,11 @@ public class HuNanHongZhong {
for (int i = 0; i < cardList.size(); i++) {
hongZhongCardInhand.add(cardList.getInt(i));
}
//设置座位号
setSeat(param.getInt("seat"));
setPlayerId(param.getInt("player"));
if (hongZhongCardInhand.size() > 13) {
outCard(client);
log.info("机器人:{}为庄家,需要出牌, 牌为:{}", param.getInt("seat"), hongZhongCardInhand.get(0));
log.info("机器人:{}为庄家,需要出牌,牌为:{}", param.getInt("seat"), hongZhongCardInhand.get(0));
}
log.info("机器人:{}初始化手牌, 牌为:{}", param.getInt("seat"), hongZhongCardInhand.toString());
log.info("机器人:{}初始化手牌,牌为:{}", param.getInt("seat"), hongZhongCardInhand.toString());
}
return null;
}
@ -419,7 +426,7 @@ public class HuNanHongZhong {
hongZhongSuanFaTest.separateAndAnalyzeHand(hongZhongCardInhand);
// 红中麻将出牌
String hongzhongOutCard = hongZhongSuanFaTest.outCardSuanFa(hongZhongCardInhand, getHongZhongCard());
String hongzhongOutCard = hongZhongSuanFaTest.outCardSuanFa(hongZhongCardInhand, hongZhongCard);
// String hongzhongOutCard = hongZhongSuanFaTest.outCardSuanFa(list, hongZhongCard);
ITObject params = TObject.newInstance();
int cardToOut;
@ -484,7 +491,6 @@ public class HuNanHongZhong {
log.debug("删除出过的牌组 card: {}", card);
log.debug("删除出过的牌组 type: {}", type);
log.debug("删除出过的牌组 from_seat: {}", from_seat);
log.debug("机器人 seat: {}", getSeat());
if (type == 2 || type == 3 || type == 5) { // 碰,杠
getChuGuoCardInhand().remove(Integer.valueOf(card));