From ed70e4a2271d055e5b45b0a12264fd27cc86220a Mon Sep 17 00:00:00 2001 From: vincent6256581 Date: Mon, 20 Jul 2026 16:11:46 +0800 Subject: [PATCH] Add Mastering Kiting in Tower Rush --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..3e191ba --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+Mastering the Middle +
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
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If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
+It targets buildings and ignores troops.Know the aggro range of every card.Use ice or poison to maximize the time they spend walking. +Lane Swapping and Reverse Kiting +
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
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However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
+Kiting CardEnemy TypeFrost GiantMelee swarms, heavy single-hitters, slow-moving bruisersCheap SwarmThey force the enemy to stop and attack three separate times +Mind Games +
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
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By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.
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