Add Mastering Kiting in Tower Rush

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Vincent Northcote 2026-07-20 16:11:46 +08:00
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<br>The absolute pinnacle of this defensive micromanagement is the art of kiting.<br>
<br>Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.<br>
Mastering the Middle
<br>The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.<br>
<br>If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.<br>
It targets buildings and ignores troops.Know the aggro range of every card.Use ice or poison to maximize the time they spend walking.
Lane Swapping and Reverse Kiting
<br>You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.<br>
<br>However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.<br>
Kiting CardEnemy TypeFrost GiantMelee swarms, heavy single-hitters, slow-moving bruisersCheap SwarmThey force the enemy to stop and attack three separate times
Mind Games
<br>Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.<br>
<br>By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.<br>
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